Subsurface Circular
Last seen
0Sampled 20 minutes ago · not a live figure
—of peak
All-time peak
2Aug 2026
Last seen
0Sampled 20 minutes ago · not a live figure
All-time peak
2Aug 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Subsurface Circular, nearly one month later Hi everyone, Thanks so much for your support of the game! I've been talking publicly about some of our numbers (here, for example) and they're all.. you know.. good :) It felt like the right time to post a thank you here. The Steam community have been fantastic, and judging from reviews, it looks like the game has entertained everyone nicely. We're going to keep experimenting with this short fo… | — | |
| Game update | Update 2 - Secondary station bug fixes Hi all, thanks for playing our game and your continued support. Our second update. While we fixed a bunch of train stopping issues with the first update, a couple of you were still having issues.. after some hunting, we think we found the cause: A cumulative error that broke the game after a high number of frames.. about 4 hours for us mere mortals, but at higher framerates, maybe as little as… | — | |
| Game update | Update 1 - Resolutions and missed train stops Hi all. Wow.. just over 24 hours from launch, and I'm so pleased with how this is going. Seems our weird experiment in shorter games is panning out. We just put out an update, here's what it does: · No more starting at 768p - Some folks were getting the game loading for the first time at weird, small resolutions. While Unity does seem to have a built in issue here, we've improved the situation… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.