Brickochet
Last seen
1Sampled 30 minutes ago · not a live figure
—of peak
All-time peak
7Nov 2018
Last seen
1Sampled 30 minutes ago · not a live figure
All-time peak
7Nov 2018
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | One Week Left to Make Levels! Just a reminder that Brickochet's level designing event will be ending Saturday, February 6 at 1:00pm EST. A small number of individuals have submitted levels so far, so there are good odds that these levels could end up in Set 3! But that also means there is plenty of opportunity for those who haven't submitted yet! And remember, anyone who submits a level will receive a Steam Brickochet key,… | — | |
| Community | Brickochet Community Event - Design Your Own Level! Greetings everyone! I'm happy to announce a special community event that will add an additional 25 new levels to Brickochet! Brickochet was comprised of 50 levels when it first released. Then later, Set 2 was made, which added an additional 25 levels. Now Set 3 will be in the works, which is planned to add another 25 levels. But this time the levels will be made by you! Starting now until Febru… | — | |
| Community | Brickochet Community Event Coming Soon Greetings all! Be prepared for Brickochet's first ever community event beginning next Saturday, January 23. What could the event involve? You'll have to wait and see! Full details will be explained then! | — | |
| Community | Version 1.2.2 Hey everyone! Just a couple of minor adjustments: · Flame Ball particle effect is now more spread out, rather than being emmitted directly from its center. · Paddle tracking of the mouse's position has been slightly tweaked. This probably won't be noticable at all for most players, but it may help the responsiveness of some monitors that have a refresh rate different from the game's framerate. | — | |
| Community | Music Tracks - Version 1.2.1 Hey there brick breakers! Got a nice little update for you - two new music tracks! Compared to some of the more high-energy tracks, these two are on the calmer, steady-paced side. Hope you like them, and have a good day, everyone! | — | |
| Community | 25 New Levels! - Version 1.2.0 Hi everyone! Got a major update for you all -- 25 brand new levels! Now you can select between two 'Sets' of levels. Set 1 contains the original 50, and Set 2 has the new 25. Each Set has their own highscore table and level select screen. Three more achievements for the new levels have been added as well! Switch between Set 1 and 2 with the button on the highscore table. You can also switch Set… | — | |
| Game update | Version 1.1.1 Hi everybody! Got a quick fix: · Screenshots now work when pressing F12. My apologies for not noticing this sooner. I assumed the screenshot system was automatic, but I guess I had to add a bit of code. Have a good day everyone! | — | |
| Community | Difficulty Modes! Version 1.1.0 Hey there brick breakers! Got the first major update for you today -- difficulty modes! Here's what they entail: EASY - Ball accelerates half as fast. - Uncommon power-ups spawn more often. NORMAL - Standard game difficulty. HARD - Ball's inital speed is faster. - Ball accelerates twice as fast. - Uncommon power-ups spawn less often (extra life still spawns as often as NORMAL). There are no pen… | — | |
| Game update | Version 1.0.05 Hi all! Got a quick fix here: · Balls that increase in size when they are very close to a wall could get stuck in them. Now you may be wondering what V1.0.04 entailed, since I hadn't posted about it. It was a patch to a bug that I already thought was fixed (from V1.0.03). So, in the future, if you end up seeing any updates that I don't post about, it's probably to fix a bug that I already thoug… | — | |
| Game update | Version 1.0.03 and Future Plans Hi again! Got a small bug fix for you all, as well as some info about the first major update to Brickochet! · On rare occasions, power-ups/downs spawned near walls would get partially stuck in them, jittering against the wall as they fell. It's a difficult bug to reproduce, but with all the testing, I don't think it'll happen anymore. · Decreased volume of shooter paddle bullet sound effect a l… | — | |
| Game update | Version 1.0.02 Hi everyone! Sorry to release an update so soon after the previous one. I noticed that sometimes upon losing a life, the variable that records whether or not the player has beat all 50 levels consecutively gets removed! Hopefully no one has got to that achievement yet. But if you have, I deeply apologize! That being said, I'm fairly certain there aren't any other issues of that magnitude. EDIT:… | — | |
| Game update | Version 1.0.01 Hi guys! Just a couple of small adjustments: · Title bar in windowed mode showed "GameMaker: Studio." Changed to "Brickochet." · Slightly decreased the volume of the shooter paddle bullet sound effect. | — | |
| Community | Brickochet Launches Today! Hello brick breakers! As you can tell, Brickochet releases today! I hope you're looking forward to some classic breakout-style action like the good ol' days. Hopefully the release will go smoothly, as this is the first title I've publicly launched. In case you have any issues, please let me know on the discussion board. As I mentioned in my previous post, launch day is only the beginning for Br… | — | |
| Community | Brickochet Launches in One Week! Hello everyone! I'd just like to take a moment to discuss Brickochet's release, as well as future plans for the game. I hope you're looking forward to Brickochet on September 4th. This is the first title I've finished and publicly launched. With that in mind, I hope you'll bear with me in case I screw something up. Launch day should to be pretty smooth, though (*laughs nervously and knocks on w… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.