Rise of Man
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
19Sept 2017
Playing now
0+0 vs. yesterday
All-time peak
19Sept 2017
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Update 13 Hello All During the last week I have been working on translations, It took me all week to program it but we now have the capability to support more languages! I added Chinese first, We have the translations ready for the German, Spanish and Russian versions as well. The hard work is done so just putting the other languages in will be a quick job, so they should all be added next week. Also fix… | — | |
| Community | Mac Version Now Available Hi The game is now available for Mac users as well, have fun. | — | |
| Community | Update 12 Wolf at the door Hello All We have been busy getting the game launched on some other platforms recently so have been a bit quiet. We have an update out today with some slight UI changes and there is a new animal roaming the land. We are currently preparing some new maps for the inclusion of seasons and migration. We will be putting out another update or two this week as well. | — | |
| Community | Update 11 Just done some FPS tweaks see if I can't alleviate the fps issues as reported yesterday. Let us know if there is any improvement. | — | |
| Community | Update 10 Hi all I have fixed the woman getting stuck in the sitting animation and surfing around on her backside and also fixed an issue with an invalid name being assigned to the characters. Nothing much else to report! | — | |
| Community | Update 9! Hello All A few minor and major bugs dealt with, The hut is now saving properly after you shut down the program and restart, this will invalidate any old saves though. We have done some work with the tree falling speeds so they should be much quicker now, some animation speeds have been fixed as well. The wood pile no longer has physics so it won't bounce around the map anymore. If you have any… | — | |
| Community | Update 8b! Hi I just altered the way the gather function works, now you can select everyone and then click one button and send them all off together rather than keep having to send them individually. (I will try to set the eating system up like this tomorrow aswell) Also fixed two issues with deer hunting that I missed from the earlier update!, thanks to vic_4 for alerting me to that. Now everything shoul… | — | |
| Community | Update 8 Hi All. Well I hadn't realized quite how broken that last version of the game was, a lot of it was due to the changeover in animations that broke a lot of the previous ai tasks. We have done a complete rework of the navigation system now and managed to improve it significantly, even if there is a fail on the move I have included a back up fail safe that should keep the people from freezing, Now… | — | |
| Community | Children are the future Ok so the update is out, though it is not including everything we had planned, I had a major issue this morning with my animation system which saved incorrectly corrupting most of the game play files which took me most of the day to fix. However the good news. We now have kids in the game, yes your tribe can now grow. If certain conditions are met (food surplus atm and a hut) you will find a ne… | — | |
| Community | This Mornings Fix! Not so much an update as a fix for something I broke yesterday, I have been working on the failure to move issues and I believe that most of this should be fixed now if not all. Anyone that played yesterday and didn't have a save would not have been able to build the wood cutting station as I accidentally disabled it, my apologies for anyone who noticed. Now for the good news, we know there are… | — | |
| Community | Update 6! Including what was done this morning, I also have done some work towards fixing the failure to move that tends to happen, please let me know if anybody fails to move, I need to know what they were doing and where they were going, as in cutting trees and stuck at the gather point etc. I also removed the build hammer from the butcher stone. | — | |
| Community | Quick update Ok I am just posting a quick update this morning, it seems too many people are struggling to get started and starving to do death in the very beginning. I have changed the way the gather station works so you can now choose what to gather, now I think this will make it too easy initially but once we add the next few additions I believe we can balance this out again without overly punishing the p… | — | |
| Community | Update 5! Help button with a tutorial has been added, so hopefully people will not be too confused with the game when first starting out, a small engine upgrade as well which hopefully will relieve some of the random UE4 crashes. | — | |
| Community | Update 4! Loads of smaller bits in this too many to list, I have included a button in settings to delete the grass for people suffering low fps, you will need to press it 3 or 4 times to delete all the grass and do it again after a load as the grass comes back. I just want to check if it is the grass causing the fps issues, if it is I can work on a proper fix. I tried replicating a error this morning wit… | — | |
| Game update | Update 3! Hi 1 Wood cutting bug fixed no more cutting the same tree, leaving one man frozen 2 Hunting - Failure resulting in man freezing is now fixed. 3 The female character now dies. 4 Death of both female or male members results in game over. 5 Energy hunting cost fixed. More to come shortly. | — | |
| Game update | Update 2! Version 0.2 Hi Right I should have finally fixed the Save Load function, all buildings should load in correctly now and the woman should be saving correctly, I have also sped up the night cycle significantly so it is not so slow. Take a look at the discussion board to see what we are aiming to do and when. | — | |
| Community | Update 1! Hi all Sorry for the initial problems with the game, everything is a learning process for us atm. 1, Tool station loading not built after it was already built is fixed. 2, Negative resources after a load is fixed. 3, Resolution for 1280X1024 should now work, the icons are a little higher up the screen than I would like which is a scaling issue, I may be able to adjust this more later, but for n… | — | |
| Community | Rise of Man is available for Early Access | — | |
| Community | Rise of Man coming soon, 33 Days left for early access Rise of Man will launch in 33 Days for early access | — | |
| Community | Great game preview from Skye Storme at Youtube Check out Skye Storme's video | — | |
| Community | We are on Kickstarter Hi We need your support on Kickstarter Thanks for backing Dark Cross Games | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.