Time (UTC)SourceWhat changedAddedEditedRemovedReference
2 Jan 2021
NewsBug Bash!———Community
Community · published 2 Jan 2021, 00:26:14 UTC
Bug Bash!
Hello friends! It's been a year since I last did an official release and during that time I have completely rewritten 80%+ of the app. What this means is there's a great potential for NEW BUGS! I'm always terrified to do a new release and have some bug pop up and... there goes my "very positive" review rating! So, please, I beg you- help me test this beta out a bit so I can feel comfortable rel…
In-game event · published 30 Sep 2019, 07:46:06 UTC
New Release!
Wow, I've added a lot since the last full release! Newer higher-resolution quality mode! Sparsatorium mode! Updated Vortex and Shatter modes! Super-trippy versions of Sparsatorium, Gordian Knot, and The Zone Things and stuff! User requests, like a better way of recentering and an auto-rotate mode!
Wow, I've added a lot since the last release, so please check out this beta so I can release it without losing too much sleep over potential unseen bugs! Newer higher-resolution quality mode! Sparsatorium mode! Updated Vortex and Shatter modes! Things and stuff! User requests like a better way of recentering! I'm super-awesome at writing copy!
NewsNew Beta, new mode, new hi-res setting!———Community
Community · published 4 Sep 2019, 03:30:10 UTC
New Beta, new mode, new hi-res setting!
I posted a new beta with the label "Latest Beta" if you want to check it out before I do the full release. New mode: sparsatorium: it's crazy! New quality setting: Ludicrous (if you have a ridiculously powerful machine) Bugfixes: Someone left me a horrible review. I discovered he'd uncovered a bug, and I fixed it! some other stuff! Enjoy, and let me know what you think of the Sparsatorium!
This is a big update! New "Shatter" mode! New "Gordian Knot" mode! New "The Void" Mode! New "Vortex" Mode! These modes are pretty different from what you've seen before and I think you're going to love them! New audio processing: I'm now processing music using some techniques that make it much more responsive by simulating human audio preception. It's better! 2D mode: People asked for it, I mad…
Get it now and try it out! Ok, TONS of stuff in this new beta. I made a bunch of changes under-the-hood and over-the-hood. Here's some of what you'll see (and it's all stuff that needs testing, so please get on the Discussions board after you've checked it out and give me feedback!) New Modes: This is the "meat and potatoes" of this update. Glitchy has gone away (forever?) and been replaced wit…
Hello friends! I am super excited to get this new version into your hands! There have been a lot of changes, both to usability and to features. Things like: 1) you all asked for an in-app song browser/player. I had my doubts, but I added it. Now I use it all the time :) 2) no more annoying launch screen! That's right, it now launches directly rather than going to the "pick your resolution" wind…
Hi folks! I've been working on this update since releasing in December and I'm finally ready to get some eyes on it! Major update!! 1) New modes: When I released, there were two modes (Glitchy and Spinny) now they are joined by The Zone and Flash Freeze! The Zone comes from user requests! Flash Freeze is weird and experimental! 2) In-app file browser/ music player: Sometimes you don't want to t…
Friends, the day has come: DMT is moving from Early Access into full release! Does this mean I'm done? ABSOLUTELY NOT! I still have a million things I want to add, improve, and just mess around with! But for today, I celebrate! Thank you all so much for the great feedback you gave during Early Access! Keep the ideas flowing- YOU let me know where to focus my energy! YOU keep me inspired! YOU gi…
Hi everyone! I have put up a new beta. This one has some big changes I want your feedback on! 1) higher resolution: Let me know if this maintains good performance. If it forces you from Ultra to Beautiful, then I am a sad person. 2) better performance: In theory this build should run nice and smooth- so much so that I bumped the resolution up! 3) an old feature has been brought back to life! Th…
Hello fine people! Ok, so I broke the build last night and some people couldn't launch the game. I am a SORRY developer! So, I learned a lesson: maybe if I'm releasing something with a bunch of big changes under the hood, I should do a beta first. Ok, yep. I just posted a beta. If you want to check it out and give me feedbacks in the discussion group, just go to DMT in your library, then rightr…
This one has some performance improvements and some tweaks to the visuals to improve sense of depth and dynamic range. Some pretty big changes under the hood, so please speak up on the discussion boards if I've screwed something up!!
Hey everybody! I just put up a new build that includes some changes and features that you folks have requested! You'll notice a pretty big visual change, and I'm really interested in your feedback. The request was for improved color palettes- I tweaked and tuned even more on that, rewrote a couple shaders, and ended up with much greater contrast and a much better sense of depth! I also added th…
Hey everybody! I found a bug that was causing "glitchy" mode to render its stuff with subdued depth. I fixed it, things should now have more depth to them in glitchy mode! Thanks for reviewers for pushing me to investigate this, I want you all to be happy!