Light It
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
01 Nov 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
01 Nov 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Working for Improvement in Controls I'm working for improvement in controls now. Especially, a control of locking doors is so complicated, it raises difficulty. I'm accustomed to this control, so I couldn't notice this problem. I apologize for confusing players. I will simplify this control to let players concentrate on playing the game. I will finish this work in this week. | — | |
| Community | Update v1.2.0 - v1.2.10 I'm improving the game for players to play with comfort and enjoy. v1.2.0 (17/04/05) - Make sound sensor visible always. - Enemies approach quickly only in Hard mode. - Previous Normal mode is Hard mode now. v1.2.1 (04/05/17) - Go to pause screen with Esc key v1.2.2 (04/06/17) - Render breaking rate of breakable block. v1.2.3 (04/07/17) - Ranking for all difficulties. v1.2.4 (04/07/17) - Damagi… | — | |
| Community | Update v1.2.0 [Difficulty Adjustment] Update v1.2.0 is released! I adjusted difficulty. I made easier ‘Normal’ mode. Attack of enemies turned soft, and sound sensor is shown always. Concretely, on previous ‘Normal’ mode, enemies approach quickly toward a player while the player is taking actions: running, recharging his flashlight, and dragging a block. It seemed that an enemy teleported for a player who don't know this system. On… | — | |
| Community | Update v1.1.0 [Improved Controls] Update v1.1.0 has been released. I made it possible to bind actions to triggers, so operation was simplified. You can set up in 'Joypad config' on title screen. Operations of opening and locking doors were changed. Please retry mission 1-1 once to get used to new operation. In addtion, I prepared a level for practicing operation. Select "User's levels" on title screen, and select "PracticeRoom"… | — | |
| Community | Updating for 2 problems Hello there. Now I'm solving 2 problems. 1. Enable player to rebind sub action (e.g. opening the door) to triggers 2. Let player know whether each type of enemies are harmful or not with graphics for preventing confusion. I'm sorry for making you have a frustration while playing. These will take a few days. I will update the game when first problem is fixed once. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.