World Boxing Manager
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
21Feb 2017
Playing now
0+0 vs. yesterday
All-time peak
21Feb 2017
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Speed Update Hi all, Sorry for the relative lack of updates post-release. Nevertheless, I've carved out some time and fixed a couple of issues: · Thanks to a suggestion from a Godot developer, I managed to fix the loading speed issue. Loading games, starting new games, and loading custom databases should now all take a matter of seconds rather than minutes. · Fixed an issue in which payout for an opponent c… | — | |
| Community | Bugfixes Hey all, As is often the case, there were a few bugs that flew under the radar when I released the Godot version: Fixes · Display issue in which the game would appear off-center is fixed. · Added the ability to import an edited fighter into your gym. · Fixed the subsequent issue in which weight data was not appearing for said fighter. · Edit Data screen had an issue where the last few fighters… | — | |
| Community | Remastered Godot Version Complete! Hi all, About two months ago I stated my intention to provide a Godot-based version of World Boxing Manager for people on Mac, Linux, and mobile who weren't able to play the game. I'm happy to announce that I've managed to do it! Thanks to all of you for the continued support! Most of the actual in-game changes are, quite frankly, simple quality of life and balancing changes. This was never mea… | — | |
| Community | Still Alive Hey all, First off, thank you everyone, for your patience and support thus far. It never ceases to amaze me how much some of you love this game, and it means everything to me. I know I haven't been very active on this game or its forums recently. For those who have been wondering why, it's because I've been hard at work on a second (sadly, not boxing related) game. It was my intention to check… | — | |
| Community | Long Time No See! Hi all, It's been a while, but I managed to scrape together some time to finally release another update! Tweaks: · Can now permanently change weight classes via a new button in the Fighter Information screen The same penalties for one-off fights at different weight classes apply, only this time they apply to permanent stats rather than temporary stats. These penalties, however, do NOT apply if… | — | |
| Community | Several Updates Hi all, I managed to implement a few suggestions and fix a few bugs that you've brought up over the past few weeks! Bugfixes: · Network Counteroffers Fixed a bug in which accepting a network counter-offer after the event in question would create a blank upcoming match. Counteroffers are now invalidated after the event. For those of you who have already run into this problem, I added functionali… | — | |
| Community | Modding Hi all, The long awaited modding functionality has been implemented! Change stats, add traits, change fighter names and appearances, the works! Updates: · Custom Database You'll notice there is now a third screen accessible from the main menu, which allows you to select a database to modify. This has been pre-populated with the default database. After modifying and saving a database, you can th… | — | |
| Community | Multiplayer, Sort Of Hi all, Since some of you have asked for it, I've brought back the fighter export/import logic from Kickboxing Manager. It affects three screens: · Fighter Information On this screen there is a new button that allows you to export the currently selected fighter to a .dat file. The filename is just the name of the fighter, so you'll have to rename your fighter if there is an already-existing fig… | — | |
| Community | Eureka! Hi all, The reviews for this game have been mixed, for a very good reason - the long sim times. However, I managed to carve out some time this weekend to dig into the match engine more deeply, and I'm happy to announce that I've managed to get to the source of the problem. I've solved it, and the match engine should now be MUCH faster! Thank you all for the support and patience! Changelog: -Spe… | — | |
| Community | Small Update to Corner Screen Hi all, I've found some more time to implement a few more suggestions I've received from you guys. Changelog: · Added Mental Status to corner screen between rounds during user matches Now you are able to get some idea of what is going through your fighter's mind. · Added opponent Cut, Energy, and Mental Status to corner screen between rounds during user matches Can now compare the state of your… | — | |
| Community | Multi-Sim Available! Hi all, Managed to find time to do another update. Changelog: · Added multi-sim capability As many of you have asked, I added in the ability to sim multiple days at once. There are a few limitations to this, however: 1. You can't stop it while it's simming. I tried to add this in, but since the game was never initially designed with this feature in mind, it was too easy to wind up in a weird st… | — | |
| Community | Minor update Hey all, Just a minor update, since I was able to find some time this weekend and implement a few of your requests. Changelog: -Increased price of upgrades for later levels of both gym and equipment -Fixed bug where students were not aging at all -Added ability to edit names in Fighter Information screen via a new button next to the Fighter Name field You now have the ability to type names into… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.