FATAL ERROR
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
126 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
126 Sep 2026
| Published | Title | Build |
|---|---|---|
| Version 0.9.1.1 This update introduces an improved Settings page · The opening cinematic will now be skipped after updating settings · Allow window resize | 20812896 | |
| Version 0.9.1.0 This update implements a new updated engine supporting 60 fps and various bug fixes · Updated to 60 fps. Core engine overhauled to be smoother · Removed camera clamping behavior that caused shaky camera for some users · Fixed bug in Task 1 causing the camera to zoom before player is allowed, breaking the mission scripts | 12763174 | |
| New operating system! Linux: Version 0.3.0 FATAL ERROR has been ported to Linux as version 0.3.0! This version is identical in features to 0.9.0.6. We've worked hard to fix any bugs that might occur from operating system differences but please let us know in the Discussion section if you notice anything. FatalEdit (Level Editor) is currently only available on Windows. We have plans to port this to Linux eventually! Thank you for the sup… | — | |
| Version 0.9.0.6 This update tweaks Task 5 difficulty per user recommendations · Spark Bot damage decreased · Retainer damage and HP decreased · Daemon damage decreased · Task 5 AI spawns units at a slower rate | 8607333 | |
| Version 0.9.0.5 This update implements zoom in/out, rendering in 1080p, and the ability to delete your own units · Added ability to zoom in and zoom out · HUD graphics updated to higher resolution · Player can now delete their own units with the “Delete” key · Windowed mode now renders in 1080p · Decreased Task 2 Virus AI difficulty | 7711171 | |
| Version 0.9.0.4 This update implements minor, but important, bug fixes and tweaks · Fixed bug in Task 3 that caused Malware to be trapped outside the map · Added additional Tutorial text to make controls more clear | — | |
| Version 0.9.0.3 This update implements fixes and tweaks to the unit pushing algorithm implemented in 0.9.0.2 · Fixed Point Defender attack animation when units push into them · Prism Bots and Point Defenders can no longer be pushed when they are deployed · Resource units can no longer be pushed when they are gathering · Tweaks to unit pushing algorithm | — | |
| Version 0.9.0.2 This update implements the ability for units to push each other aside in order to improve unit pathfinding (the bane of this indie developer's existence). Additional quality of life changes were also implemented per player feedback · Pathfinding now allows units to push each other aside. This also improves the attack move command since units in the front no longer block units in the back from a… | — | |
| Version 0.9.0.1 This update implements early feedback on Task 2 difficulty and fixes some minor bugs. Easy difficulty was added to Skirmish to provide a better introductory point for newcomers to the RTS genre · Added "Easy" difficulty to Skirmish · "Tab" key now allows rotation through unit types when more than one unit type is selected · Decreased Task 2 Virus AI difficulty · Decreased Task 4 difficulty by t… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 15 Nov 2025 | Sat | 19:17 | Version 0.9.1.1 | 20812896 | public | 2 | — |