Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
012 Sep 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
012 Sep 2026
| Language | Interface | Full audio | Subtitles |
|---|---|---|---|
| English | — |
Ticks are the store page’s own language box, read 16 Sep 2026, with the PICS list standing in where the box has not been read. Demand is Steam’s per-language review totals: reviews written in a language, never players. Changes come from the store-field ledger, which began on 3 Sep 2026; none on record for this game yet. Data by SteamPeaks.com.
Basis: 40 storefronts polled 8 Sep 2026; closures are read daily from the app’s own Steam news feed with the sentence the date came from; a store page counts as removed only after two polls 24 hours apart both fail. Playable after is a reading of the store’s categories and detected online services, not a promise about the game. Data by SteamPeaks.com.
“Not sold” is the storefront’s own answer on the last poll; nothing is inferred from a missing price. 40 storefronts polled 8 Sep 2026. A date is the moment the answer flipped between two polls; “since the first poll” means it was already withheld when polling began, and no earlier claim is made. Data by SteamPeaks.com.
The ledger starts 3 Sep 2026; changes before that day are not claimed. Each row keeps the old and new wording as the store printed it, or the bare day PICS reported, and the slip when both sides are dates. Data by SteamPeaks.com.
“It's hard to predict the development cycle this early on. To build something at scale for the sort of network play, artwork, market place, etc you see in big budget CCG games will easily take thousands of hours. I think the game will end up becoming what budget dictates. If we get a healthy number of purchases from early access, then we have the capital to support our wishes for the game. With a grander scope and refinement. If we don't generate any revenue we will have to produce a less sophisticated version of the game. We are personally interested and excited for a VR game like this, though we'd be keeping our day job. :)”The developer’s answer to “Approximately how long will this game be in Early Access?” on the store page, read 16 Sep 2026.
Open promiseThe answer names no duration, so nothing is compared.
Basis: Early Access from the store’s genres; the entry date from the catalogue ledger or, for a game that launched into Early Access, the release date the store prints; the promise from the store page’s own questionnaire, word for word. Only ranges and single figures are compared with the clock. Data by SteamPeaks.com.