Mepper Mania (Playtest)
Playing now
0+0 vs. yesterday
0.0%of peak
Launch peak so far
320:26 UTC
Playing now
0+0 vs. yesterday
Launch peak so far
320:26 UTC
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | RAC UPDATE RAC HAS MORE YAP NEW ENEMY TYPE FOR STAGE 4 NEW STUFF IN GENERAL MORE BUG FIXES | — | |
| Game update | Oct 13 - Online flaws Slowly patching online desync flaws | — | |
| Game update | Bug Fixes New Items in the Shop Rac can speak now! Boss battles changed! | — | |
| Game update | Oct 13 Update Stage 3 is now 10 meppers and half the lenght. Stage 4 boss fight is changed. Resolution bug fixes! | — | |
| Game update | OCT 13 New additions - Player revival system: 2 Player mode will revive downed players if other player has spare lives, only valid if on the same level. You cannot revive them in later levels. Online animation and teleport glitch fixed. I hope... New animations and less online lag on unstable connection. Only players taking the action receive achievement notice now online. Plus QoL fixes | — | |
| Game update | Oct 12 Update Store early or late is a choice. A later store gives you better items but an early story lets you use have a build to tackle stages easier. Network connection should be much better now as well, as I have coded a predictive movement, it isn't rollback but it is as good as I can make it. Any issues with online should be reported back to be so I can find glitches. Thank you. | — | |
| Game update | Shop change and QoL changes The shop happens after Stage 1 every time now. There are some quality of life changes with a guide line for falling through the stage vertically. | — | |
| Game update | Blackscreen Fix Attempt #2 Seems like slightly unstable connections yield intermittent black screens to populate. This is due to the draw surface failing to grab a live packet during gameplay. The snapshot now happens in a new Post Draw event on oNet, where the world is finished but nothing has touched the render target or matrix yet. | — | |
| Game update | Sound Issues Some players have reported the game being too loud, sound maximum has been adjusted for better clarity. | — | |
| Game update | Attempt Blackscreen Fix during online play Other bug fixes, better menus, pins for private lobbies | — | |
| Game update | Network fix Blackscreen fix attempt, removed VIP, fixed some visual glitches, adaptive network delay so good connections have less lag | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.