Fractured State
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
06 Sep 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
06 Sep 2026
| Published | Title | Build |
|---|---|---|
| Version 0.4.3 Out Now We've just published version 0.4.3! Here are the changes: · The lobby chat now informs everyone when a player updates one of their settings · The helper text on buildings now displays information about passive bonuses that building applies · Conscripts and Knights now have a new ability called Suppression. This ability allows those units to attack building firepoints while outside. They will ra… | — | |
| Version 0.4.2 Out Now We've just published version 0.4.2! Here are the changes: · Updated many sound effects and added a bunch of missing ones · Added the ability to combine depleted squads: When the currently selected units have 10 or less total unit population cost a button will appear that allows the player to combine them into a single squad and reduce their used squad population · Ragdolls now have varied screa… | — | |
| Version 0.4.1 Out Now We've just published version 0.4.1! Here are the changes: · Added a post match stats screen and some basic stat tracking · The Checkpoint Deploy ability now lets the player set the facing of the checkpoint · The Checkpoint now takes 50% damage when attacked from the front · The Shrine and Checkpoint now require a Barracks and a Factory before they can be recruited · Capturing a Conservatory now… | — | |
| Version 0.4.0 Out Now We've just published version 0.4.0! Here are the changes: · Added a new Laperian unit - the Checkpoint · Added a new CotA unit - the Shrine · Improved the visual effects for just about every weapon in the game · Added ragdolls for units that were missing them · Changed the 'Back' button in the lobby screen to say 'Leave' instead so it's clear what it actually does · Changed default volume setti… | — | |
| Update Ver. 0.3.20180412 New Features and Enhancements · New Decal module in Map Editor · New indicators when micro'ing units into cover and firepoints · Win and Loss music tracks now play when a match ends · Maps now have preview images in the Lobby · Game settings can now be changed while a match is in progress (press Escape and select Options from the menu) · Ruhks now grunt when they perform a leap attack · Players… | — | |
| Happy Early Access Anniversary! It's been one year today since we launched Fractured State onto Steam Early Access! Here's a pre-update update as we get close to packaging up the next update to go live: MAP PREVIEW has been implemented. They get generated automatically when you publish a map in our editor. Finished up the DECAL feature where custom decals placed and can now be limited to interior or exterior only on buildings… | — | |
| UPDATE Ver 0.3.20180306 GENERAL UPDATES & IMPROVEMENTS · Consolidated some serialization properties so things like props and structures no longer have health and armor · Removed the Tech Building flag from all structures and added capture points to smaller structures so everything is consistent now (things like Stores won't cap instantly anymore) · Stores now have 50 capture points · Barracks now has 100 capture point… | — | |
| Update Version 0.3.0 is LIVE! New Units Have Entered the Fray! Fractured State marches forward in development showcasing a host of new improvements and introduces the Laperian Sharpshooter along with the Children of the Ancients new Fanatic unit in its latest update. Joining the ranks of the Flamethrower, Conscript, Surgeon and Grenadier for the Laperian Army is the Sharpshooter. This long-range weapons specialist can deplo… | — | |
| Update 20170912 is up! GENERAL UPDATES & IMPROVEMENTS · Updated engine to 2017.1 · Changed networking architecture from Unity to Photon Thunder · Territories with rally points now get an indicator at the edge of the map. This indicator changes to the color of the team that owns the territory. Clicking on it opens your recruitment panel and defaults new squads to that territory · Made the world reflection probe taller… | — | |
| Update 20170622 is LIVE! We’ve just published update 20170622 for version 0.2! Here’s the changelist: Update 20170622: · Updated engine to 5.6 · Removed XML based processing of menus (this basically meant re-doing all the menus) · Added RSS feed to landing page · Added options to change screen resolution · Added option to run game in windowed mode · Added lore to menus | — | |
| Dev Blog 6/15/17 | Conservatory + Title Screen Update You've seen the Sanctuary, now check out the second half of the new building pair - the Laperian Conservatory . Stalwart upper class lads go here to learn the ways of sharpshooting and the proper posh guffaw. The interior was fun to do as I got to work on fiddly patterns again, which I haven’t done for quite a while. I tried to make it seem less militaristic than the exterior. Instead I wanted… | — | |
| Dev Blog 5/24/17 | Sanctuary So it has been a while since I posted, this is largely due to reworking the UI, but I also moved across the country and got married…small things. This time around I thought I would do sort of a basic rundown of how I texture while showing you the Sanctuary (the first of the next two unit specific buildings, and the first buildings that function differently per faction). The first step for me is… | — | |
| Dev Blog 5/1/17 | A Look Ahead and Back So we’re three weeks into Early Access (nearly four now I suppose). It’s been a long, strange road to this point. I started this game by myself in an attempt to satiate an urge for a fully moddable RTS. In a way, I suppose, I was hearkening back to my days in high school and college plunking around in data files for old Westwood and EA titles; trying to coax the engines into this or that. In al… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 1 Aug 2019 | Thu | 21:08 | No patch notes · unannounced build | 4067092 | public | 1 | — |