Black Forest
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
312 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
312 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | bugfix update double-pack Fixed the bandits quest in Children's Tales to no longer refer to the armoury. · Fix for the trial in Darkest Nights. · Fixed a naming issue that may in rare cases lead to the game pausing randomly. · Improved vegetation and wind handling on Schramberg, Castle and Farmstead. This should speed up loading the levels and slightly improve performance. Let me know if you notice anything or something… | 16629445 | |
| Major update | Version 2.3 is here ! This is a major behind-the-scenes update, it includes: · New Spanish and Russian translations (incomplete, head to to contribute!) · Visual refresh, giving the 3D scene more clarity and a hint of a stylized look · Added ivy to a number of buildings for more visual variance and interest. · Added sound effects to bear, orc, tree · Gave the stone gate collision detection more tolerance so it's eas… | 16435554 | |
| Game update | Update on Beta Branch I've uploaded a new build to the testing/beta branch. This is a major behind-the-scenes update, with a new engine major version and considerable code updates. It fixes a small number of bugs as well. Please test and let me know if you run into any problems. The sooner I get some feedback, the sooner I can send it live for everyone. | 16367334 | |
| Game update | Small Bugfix Update Completed the "Darkest Nights" story (though it is now a bit shorter than I had hoped) · Doubled the number of monster lairs that rangers will seek out before giving up for the day · Night summary now shows temperature (to better understand when peasants need heating or die of frostbite) · Made a number of changes to handle monster collision issues better · A small number of additional translat… | 15914338 | |
| Game update | Small Bugfix Update Fixed: Storage display now updates correctly again · Fixed: Eliminated peasant "follow ghosts" (by switching anti-aliasing from temporal to FXAA) · Fixed two small script errors · Added 3 ultra-wide (21:9) resolutions in the options menu | 15493410 | |
| Game update | Bugfixes Update This update should fix all but one of the known bugs and includes a number of other improvements. I recommend that you install it as quickly as possible. Note: I have changed some parts of the save game files. The game should load old saves without any issues, but new saves made with this version will not be compatible with older versions of the game. · Fixed: Market UI should be visible again… | 15425043 | |
| Game update | small bugfix update Hot on the heels of the previous update, here are two more bugfixes: · Fixed: Market UI still listed weapons as tradeable · Fixed: Camera Shake | 15319266 | |
| Game update | Bugfix and Quality-of-Life Update ATTENTION - this is part 2 of the major walls update, this one is destructive. Old saves (by now 3 months or more old) may not work or not correctly restore any walls built. This update also fixes a number of bugs, adds French translation and more. Here's the full changelog: · Removed old wall section prefabs · French translation (partial, dialog texts still missing) · Wayposts now create paths… | 15257333 | |
| Major update | 2024 Major Update This is the first of a two-part major update to the game. I am re-focussing on the core gameplay and removing elements that distract from it. That includes the night watch option for villagers and the armoury, weapons and guard posts. The game was always meant to be unique in that you don't have combat as a serious option, and having these elements in the game creates the false impression that… | — | |
| Game update | February Patch - Balance and Bugfixes Balance update: All gather tasks on easy and medium difficulty as well as most story levels are now more efficient, which means you get more resources from the forest · Fixed a number of smaller issues that you probably didn't even notice. · Fixed some remaining issues with achievements · Fixed some translation errors · Slightly streamlined the tutorial dialogs. · Reworked backend handling (lea… | 13333101 | |
| Game update | January Bugfix Update Fixed: Steam integration should work properly again. · Fixed: Onion field uses correct icon for harvest · Fixed: Some monster flag positions on Refugee Camp · Improved visibility of the "harvest in progress" indicator · Reduced log amount · Updated Unity engine and a few assets | 13116377 | |
| Game update | Major Holiday Update For the holidays, here is a fairly big update with interesting new features for you: · New feature: Map editor - currently only 3 maps for trying it out and pretty incomplete. You can make a village with all the buildings in the game, you can NOT at this time make a playable map (with monsters, etc.) - as I said, incomplete, testing, please post feedback to the forum to let me know if it's wort… | 12979136 | |
| Game update | Patchnotes Oct. 16 Fixed: Animal pens' collect icons should now disappear when they are destroyed · Fixed: Orc animations now correctly return to running after attacks · Balance: In "Founding Kroburg": · * wood and stone are now gathered faster · * slightly more starting food · * corrected infrastructure building to smelter (instead of smithy) · Balance: Small changes to monster frequencies and selection in sever… | 12400743 | |
| Game update | Patchnotes - Oct 2023 Fixed: Goblins flaming shots sometimes exploding at their feet · Fixed: Banner context menu now correct · Fixed: Steam no longer thinks under certain (rare) circumstances that you are running the demo when you are running the full version. · Fixed: The maypole in the tutorial now actually gets taken down when the dialog says so. · Small code change to make sure the "Demo" info in the main menu… | 12336238 | |
| Game update | Patch Notes Bugfixes: · Fixed: Monsters should now always turn around from walls/palisades, etc. again - sorry for that, a previous update messed up some physics calculations · Fixed: Onion field does not show up as a carrot field in the context menu anymore. · Fixed: Mill can be built again (it self-intersected, so it was already red) · Fixed: A few small text issues · Fixed: Hard difficulty levels should… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.