Tank Universal 2
Last seen
0Sampled 6 hours ago · not a live figure
—of peak
All-time peak
015 Sep 2026
Last seen
0Sampled 6 hours ago · not a live figure
All-time peak
015 Sep 2026
| Published | Title | Build |
|---|---|---|
| TU2 update June 2017: a bit of a messy one Hi all! Another month, another update. Progress this month has mostly been 'behind the scenes' in the sense that it has been about reducing the memory footprint of the game. Part of this was tightening up on a rather horrendous memory leak that was seeing the game crash after changing out a number of levels. There is still a 1 meg or so leak between levels and am looking to track that down. Pos… | — | |
| It's March? Must be time for an update! Hi there Tank Universal 2 supporters - new update to the game. Focuses mainly on issues with hub battles but general AI improvements will help across the board. Improved traffic jam resolution Vehicle avoidance still needs another pass as tanks are still prone to driving into each other, but said collisions and traffic snarls should clear more quickly. Improved beam tower interface. If the play… | — | |
| Major update for Tank Universal 2 Hi there New year, new update! After a lot of hard work, January sees another battle style introduced to Tank Universal 2 along with a slew of bug fixes and general improvements. As the resistance works its way north across the sector, it needs energy to survive. The strange structures known as hubs offer abundant energy, yet each one will need to be liberated from the enemy! Hub battles involv… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 18 Mar 2019 | Mon | 16:50 | No patch notes · unannounced build | 3656810 | public | 1 | — |