Glitch Protocol
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—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
A permanent record of every observed change.
| Status | Key | Previous value | New value |
|---|---|---|---|
| Added | ACH_ALL_DEATHS | — | COMPREHENSIVE |
| Added | ACH_BLACKOUT | — | BY FEEL |
| Added | ACH_BOOT | — | COLD BOOT — Clear the first room. |
| Added | ACH_BOSS_CLEAN | — | NO HANDS — Beat a boss without dying once. |
| Added | ACH_BUILD | — | LEVEL DESIGNER — Save a room of your own in the editor. |
| Added | ACH_BUILD_BEAT | — | PRACTISE WHAT YOU PREACH — Beat a room you built yourself. |
| Added | ACH_CLONE | — | BOTH OF YOU |
| Added | ACH_COMPLETE | — | FULL DISCLOSURE — Clear all 200 rooms. |
| Added | ACH_CORE_DOWN | — | CORE DUMP — Put down the Simulation Core. |
| Added | ACH_CRUSHED | — | COMPRESSION ARTEFACT |
| Added | ACH_DEATHLESS_25 | — | UNTOUCHABLE — Clear twenty-five rooms in a row without dying. |
| Added | ACH_DEATHLESS_8 | — | CLEAN RUN — Clear eight rooms in a row without dying. |