ADAPTR
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
01 Oct 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
01 Oct 2026
| Published | Title | Build |
|---|---|---|
| Patch 1.6 live now! Thanks to further community feedback and bug reports, I'm happy to present the randomly-numbered version 1.6 of ADAPTR. · Added some collisions for people who forgot it's a puzzle game and who went exploring instead · Fixed some holes in BD2 · Fixed some holes in BD3 · Fixed some holes in BD4 · Improved Editor Grid in BD4 · Added trigger support to pad · Fixed issue where main remapped controls… | 3340035 | |
| Another minor set of fixes based on feedback Added one of the new secondary push boxes on BD2, so the camera shouldn't be able to get stuck on the way into elevator shaft · Improved Editor Cage collision on BD2 · Improved Editor Cage collision on BD3 · Fixed Z-fighting issue on BD4 · Improved Pad Support | — | |
| Minor patch! -ARTHER is now collectable on level 10 -Improved a number of collisions on level 10 -Level 10's target time is now 10 minutes, up from 90 seconds. Oops. Sorry it wasn't possible. The highest completion score I've seen so far is 50% - anyone managed higher? | — | |
| Patch notes! We've had some limited feedback and a number of small level bugs, as well as some feature requests. · Added sub-renderer flags for editing vs simulating for slightly better performance · Tweaked a number of audio sources for a better balance · Clamped Camera height to +- 8m, as some cameras were escaping! · Did a performance pass low-end machines, removing a bunch of physics objects and detail… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 18 Feb 2020 | Tue | 00:54 | No patch notes · unannounced build | 4686503 | beta-test | 3 | — |
| 26 Nov 2018 | Mon | 14:47 | Patch 1.6 live now! | 3340035 | public | 3 | — |