QuickFighter
Last seen
0Sampled 6 hours ago · not a live figure
—of peak
All-time peak
011 Sep 2026
Last seen
0Sampled 6 hours ago · not a live figure
All-time peak
011 Sep 2026
A permanent record of every observed change.
| Status | Key | Previous value | New value |
|---|---|---|---|
| Edited | shortDescription | A fast, stylish 2D fighting game with rollback LAN play, clean pixel art, and modern mechanics — supers, ultras, EX specials, air dashes, launchers, and team battles. Quick, responsive, and built for pure fun. | A fast, stylish 2D fighting game with rollback online play, clean pixel art, and modern mechanics — supers, ultras, EX specials, air dashes, launchers, and team battles. Quick, responsive, and built for pure fun. |
| Status | Key | Previous value | New value |
|---|---|---|---|
| Edited | headerImage | 41af29f9…/header.jpg | 41af29f9…/header.jpg |
| Status | Key | Previous value | New value |
|---|---|---|---|
| Edited | shortDescription | QuickFighter is a hand drawn pixel art 2d Fighting game I originally made in just 24 hours! Duke it out as Case, Kyle Goodguy, Shiver, or the robot R in 1 on 1, or 2 on 2 matches. Play vs CPU, Local Multiplayer, or... LAN... with Rollback... LANcode... Proudly powered by the Ikemen Go Engine. | A fast, stylish 2D fighting game with rollback LAN play, clean pixel art, and modern mechanics — supers, ultras, EX specials, air dashes, launchers, and team battles. Quick, responsive, and built for pure fun. |
| Status | Key | Previous value | New value |
|---|---|---|---|
| Edited | headerImage | 7366ef66…/header.jpg | 41af29f9…/header.jpg |
| Status | Key | Previous value | New value |
|---|---|---|---|
| Edited | store_asset_mtimecommon.store_asset_mtime | 1,788,483,1941788483194 | 1,788,483,5141788483514+320 |
| Status | Key | Previous value | New value |
|---|---|---|---|
| Edited | store_asset_mtimecommon.store_asset_mtime | 1,788,378,8191788378819 | 1,788,483,1941788483194+104,375 |