Tryshape
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
17 Nov 2026
Playing now
0+0 vs. yesterday
All-time peak
17 Nov 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Patch 3.2 -Changed speed of morph shape due to playtesting input -Lowered sfx levels -Added credits screen | — | |
| Game update | Patch 3.1 -Updated the shape changes for Stage 1 phases to make it more fun. | — | |
| Game update | Update 3.0 -Music added | — | |
| Game update | Udate 2.2 Created new stages and updated the ball and square powers. | — | |
| Game update | Another Derp It's good now. | — | |
| Game update | Derp Fix The controller support had broken the mouse functionality, but I fixed it. 0_0 | — | |
| Game update | Patch 2.11 Fixed the controller support. | — | |
| Game update | Patch 2.1 Added in controller support | — | |
| Game update | Update 1.2 Created a multiplier system for the 5 phase stage. You can now hit side panels and gain a multiplier by getting certain panel combinations. | — | |
| Major update | Major Update - 2.0 I am excited to announce the addition of a final boss at the end of the phases, as well as a victory screen and bug fixes. It combines a lot of the elements from the phases into one large final test of alacrity. The next major addition will have to do with adding a multiplier system. - Bob of Arizonia | 25794775 | |
| Game update | Update 1.08 Updated the GUI to make it prettier and to have it communicate information about the ball power charge state. Also added a logo at the top right and made the phase banner a bit more interesting. Thank you to everyone who bought my game!! :) And to anyone else reading this. XD | — | |
| Game update | Version 1.06q Fixed the tutorial text so that the main controls are in there. I derped and forgot the most important part, haha. | — | |
| Game update | Version 1.05 I added a tutorial menu and made the morph shape larger. | — | |
| Steam news | VERSION 1.0 Release! This is a milestone for me in my lifelong pursuit of game creation. I was reflecting the other day on how far back my love for making games goes. I used to make adventure game levels out of Legos with my friend Nicky, putting studs on top of minifigs to represent health and we laid out entire levels to explore. In high school I got a hold of GameMaker and began designing little game adaptations… | — | |
| Announcement | Upcoming 1.0 Release & Mission Statement I am excited to announce the release of my first official indie Steam game. I have been in love with the process of game creation and coding for a long time now, but so far only have a slew of unfinished, half-baked video games in my wake. So I decided to go for it, pay the $100, and publish a simple but achievable indie game on my own. I decided that I wanted every element (art, sound effects,… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.