Grid Forge TD Playtest
Playing now
0Sampling since 23:58 UTC
—of peak
All-time peak
08 Sep 2026
Playing now
0Sampling since 23:58 UTC
All-time peak
08 Sep 2026
| Published | Title | Build |
|---|---|---|
| Version 0.43 Version 0.43 is out, and includes a range of fixes and features: · Enemy rendering / performance fix - one draw call for all, instead of one draw call each · Enemy selection / performance fix - speed up for when towers are selecting an enemy to shoot at · Upgrade screen UI update · Main menu UI update, including an animation on the RHS · Enemies get a speed boost if more than 5 waves are active… | — | |
| Version 0.42 Version 0.42 is a small update: * Fixed a bug where the tetromino stacking bonus wasn't being applied to cannons * If the path changes enemies wait a couple of tiles before re-routing * Added a new upgrade that allows you to queue up tetrominoes. Sorry for the second update in a few days, I'll try and keep them a bit further apart / less spammy! | — | |
| Version 0.41 released I've just released Version 0.41. Main changes are: · UI update · Onboarding improvement / simplification · Enemy targeting improvements - you can now apply selected targeting to all towers, or all towers of the same type · Sniper: 10% extra damage each time a given sniper tower hits the same enemy · Cracked tiles: if you delete tiles on the same grid location 4 times or more you will no longer… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 3 Sep 2026 | Thu | 00:22 | No patch notes · unannounced build | 25091562 | public | 1 | — |