Time (UTC)SourceWhat changedAddedEditedRemovedReference
27 Sep 2026
NewsThe build radius was one circle. Now every building brings its own.———Community
Community · published 27 Sep 2026, 15:26:30 UTC
The build radius was one circle. Now every building brings its own.
One circle, and the map decided how much of it you got Until today, building worked the way it does in most base builders: a circle around the command centre, and everything you put down had to stand inside it. That sounds fair until the map disagrees. Drop your command centre next to a cliff and half the circle is rock. Steep ground inside the circle is unbuildable too, so the usable area shri…
NewsThe sea took a whole direction off the map - and then it ended in mid-air———Community
Community · published 20 Sep 2026, 11:41:52 UTC
The sea took a whole direction off the map - and then it ended in mid-air
A coastline Up to now, every map in Iron Command ended at a ridge of mountains. Some of them now end at the sea. Sand at the waterline, a low ridge of beach grass behind it, rocks scattered along the shore, and no trees anywhere near the water. Where the sand is wet, it is visibly darker, so you can read the tideline at a glance. The surf is audible before you see it. It gets louder the closer…
NewsEvery track in the snow is a message - and it has to expire———Community
Community · published 13 Sep 2026, 16:02:01 UTC
Every track in the snow is a message - and it has to expire
Tracks in the snow Vehicles now leave tracks in the ground. In snow they are the first thing you notice: dark double lines that show where something drove - and which way it was heading. Infantry leave something too, only finer: a row of single footprints instead of a continuous line. Read side by side, the snow tells you who came through here, and with what. How long should a track last? Track…