Darrell 3D
Playing now
3+0 vs. yesterday
60%of peak
Launch peak so far
514:26 UTC
Playing now
3+0 vs. yesterday
Launch peak so far
514:26 UTC
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Game Update 0.9.6 THE PET CLASS UPDATE Last update you got a dog. This update, the dogs become a whole build. TWO DOGS, AND THEY MATTER · Darrell takes two dogs into the dungeon now, one on each side. Four dogs was a lot of noise, and nobody really had to choose. · Had more than two with you? The first two stay with Darrell, and the rest are at home. Nobody's gone. · Every dog has its own thing now: · Baby Darre… | — | |
| In-game event | Game Update 0.9.5 YOU GET A DOG There's a stray in the cellar. Also, every enemy has a weakness now, and the patch list got a real cleanup. THE STRAY · Somewhere in the cellar, there's a dog sitting in the hallway. German Shepherd, chain collar, no tag, no owner. He just decided Darrell was his. · You get two options: pet the dog, or pet the god damn dog. · Then you name him. Darrell has a suggestion. If you're… | 26278589 | |
| Game update | Game Update 0.9.1 RAT PROBLEM Darrell has a rat problem. Also, everything you punch looks like it got punched now. BEATEN UP · Enemies show the damage as you wear them down. Bruises, discoloration and blood build up the closer they get to dead, so you can read a fight at a glance. · Everything bleeds its own color, and bruises to match. Slimes ooze green and go dark green, drowned guys bleed blue and bruise blue… | — | |
| In-game event | Game Update 0.9.0 BED, BOSS, KILL Loadouts are here. Save your builds, name them whatever you want, and swap the whole thing in one click. LOADOUTS · Save whatever patches you have equipped as a loadout. Click it later and the whole build goes back on. · Name them. Mine are BED (turtle everything), BOSS (built to kick a boss's ass) and KILL (all offense, no regrets). Hover a loadout and hit the pencil to rename… | — | |
| In-game event | Game Update 0.8.0 0.8.0: NEW GAME, SAME DARRELL This is the biggest patch Darrell 3D has ever had, and it's not even close. I looked at this game for a long time and decided it needed to be louder. So I made it louder. Basically every screen you've ever seen in Darrell 3D got rebuilt. He's still trapped. He's just trapped in a nicer place now. A WHOLE NEW LOOK · Darrell got redrawn. Every punch, every block, eve… | 26193387 | |
| In-game event | Game Update 0.7.5 IT HAPPENED AGAIN A Halloween update. Darrell found a song, a tape, and something he really shouldn't have picked up. FLOOR CLEARS PAY NOW · Every floor you clear pays out XP. First clear, fiftieth clear, doesn't matter. Deeper floors pay more. · You'll see it on the FLOOR CLEAR banner. · Grinding a floor you're stuck on finally feels like it's going somewhere. Darrell levels up faster now. He'… | 26122457 | |
| In-game event | Game Update 0.7.0 FASHION POLICE Darrell's been wearing the same outfit through the whole dungeon. Somebody in town finally noticed. MODS There's a new door in town. Press (or find MODS in the top bar) and meet the Modder. The Fixer patches Darrell. The Modder makes him look good doing it. · The dressing room. Darrell stands on a hologram grid while you dress him up, with a little live HUD underneath previewing… | 26039037 | |
| Game update | Game Update 0.6.1 DON'T LOOK NOW 0.6.0 put some things in the fog. Turns out they were a little too good at hiding. Even I didn't run into them. Plus a pile of little polish. THE DUNGEON · Darrell isn't as alone down there as he used to be. · Some things that were too shy have gotten a little braver. · If you see something, keep watching. HUD · Your loadout slots get a little picture back: each patch's icon sits… | — | |
| In-game event | Game Update 0.6.0 LOCKED AND LOADED Patches aren't just handed to you anymore. You earn them. Plus six legendary patches, a full shakeup of the patch list, a rebuilt HUD, and some new stuff hanging from the ceiling. PATCH UNLOCKS · New saves start with three patches: one to hit harder, one to stay alive, one to level faster. Everything else is locked. · Every locked patch shows you exactly what unlocks it, with… | 25975091 | |
| In-game event | Game Update 0.5.0 PLAY BIG OR GO SMALL This is the big one. Darrell can now live in the corner of your screen, the VCR can leave the building, and there's a new kind of opener that I'm not going to spoil too much. Let's go. MINI MODE · Hit the new MINI button in the title bar and the whole game shrinks into a little window that parks in the corner of your screen and stays on top of everything else. Work, browse,… | — | |
| Game update | Game Update 0.4.2 GOOD BOYS I said 0.4.1 might be the last one this weekend. I lied again. Here's a little polish pass, mostly for the dogs, because the dogs deserve it. THE DOGS · The dogs don't all sound the same anymore. Baby Darrell's growl is adorably high-pitched. Scary Darrell's is not. · The pack no longer attacks in perfect unison like a synchronized swim team. They pile in one after another, in a diffe… | — | |
| Game update | Game Update 0.4.1 THE BOARD REMEMBERS This weekend I received a bug report. Since it wouldn't affect the vast majority of players I decided to just go ahead and do absolutely nothing just kidding of course I didn't do that. But fortunately I cut myself off after the bug fix and I'm totally lying again. So enjoy this one, because my weekend went full Darrell and I'm not complaining: A REAL ENDING · There's a bran… | — | |
| In-game event | Game Update 0.4.0 PROJECT BEATDOWN Darrell has been punching things one at a time like some kind of gentleman. Not anymore. I sat him down, showed him a boxing tape, and now he won't shut up about "combinations." This update is about one thing: the beatdown. This is a big one, so strap tf in. EVERY TURN IS A COMBO NOW · Darrell throws three punches a turn now instead of one. Same damage, just spread across more… | 25852860 | |
| Game update | Game Update 0.3.1 BACK TO FUN STUFF, MOSTLY THE MINECART Every now and then, a floor opens with a minecart sitting in the path. · JUMP IN or I'LL WALK. Your call. (It defaults to JUMP IN, because obviously.) · Darrell rides it through the floor at speed, flattening everything that pops up ahead of him. Full XP for every kill. · Hands up on every hit, hair in the wind, sparks off the wheels, leaning into the corn… | — | |
| In-game event | Game Update 0.3.0 | Achievements, Save Slots, UI Polish LOG IN Big one. Achievements, save slots, cloud saves, and the whole front door got rebuilt. STEAM ACHIEVEMENTS 33 of them. A few are hidden. Some take five minutes. One takes a few hundred hours. Good luck with that one. · Already deep in? Anything your save already proves (bosses down, levels, dogs, corruption) unlocks the first time you load in. No re-grinding. · Pile 'Em Up tracks your kill… | — | |
| Game update | Game Update 0.2.9 GNOME SWEET GNOME Ten new enemies, one very rare golden asshole, and a whole new sound for Darrell FM. I need a nap. NEW: 10 new enemies Every zone got two new faces, so the dungeon finally has some variety in it. · The Moldy Cellar: Ruxley, a very sad teddy bear, and the Sporehead. · Forgotten Catacombs: the Wisp, and the Shambler (he has a top hat). · You know what, I'm not going to ruin ever… | — | |
| Game update | Game Update 0.2.8 THE SIGNAL The front door got rebuilt. The title screen, the first time you dial in, and Darrell's video all got a full pass. Anyways, more things: New trailer + screenshots There's a brand new trailer and a fresh set of screenshots up on the store page. Everything in them is the game as it is right now, including the new intro below. Go take a look, and if you like it, sharing the trailer help… | — | |
| Game update | Game Update 0.2.7 THE SYSOP WANTS TO PLAY Big one. The sysop got bored, the dogs got pettable, and the blood got a LOT messier. Let's get that bread: NEW: Rock Paper Scissors The sysop doesn't just challenge you to tic-tac-toe anymore. Sometimes he yanks the channel for Rock Paper Scissors instead. · First to 2 wins. You get 4 seconds to throw each round. · Darrell and the sysop both have their own hands. Yes, I… | — | |
| Game update | Game Update 0.2.6c Just a small patch this morning: · Enemies now die in the hit. The punch that kills them freezes them mid-recoil, head snapped the way Darrell sent it, then they go green and fall apart right there. The old death poses are gone. They dropped behind Darrell where you could barely see them anyway. It always hurts to bury a lot of work I put into the death poses, but sometimes you gotta do somethi… | — | |
| Game update | Game Update 0.2.6b Last patch I said a right hook snaps their head left. The blood did. Their heads didn't. Now they do. This is a fun one, even if it's small it should have a pretty big impact. Because of all the punching. ENEMIES NOW TAKE HITS · Every enemy now has real sprite poses for taking damage. Actual pose, not a flash. · They react to the hand that hit them. Darrell's right puts their head to the left,… | — | |
| Game update | Game Update 0.2.6 THE ARCADE UPDATE Hey. Darrell is coming along nicely. I spent a lot of time on features, mechanics, balance, and other things that are super important to the player but also for me like staring at a spreadsheet for hours on end until my nose bleeds. Which brings me to this update. The fun update. The arcade update. The "dude I think you went overboard with the gore and nobody asked you to make… | — | |
| Game update | Game Update 0.2.5 This patch introduces Mastery. What's Mastery, you ask? Wow that's crazy I was just about to talk about it. PATCH MASTERY Your patches learn now. You gain mastery while a patch is equipped and enemies are killed. Tougher enemies grant more progress. Darrell uses the patch, the patch learns from Darrell and mutates, making it stronger. You will not lose mastery if you refund patches and build a… | — | |
| Game update | Game Update 0.2.4 New patch. New Darrell. Let's go: SOMETHING'S WRONG WITH THE FORK Every so often, a fork in the corridor doesn't look right. It flickers. It shouldn't be there. You don't have to pick it. You should pick it. (Darrell will be fine. Probably. Pay attention to what's in there.) DEATH, NOW WITH MORE DEATH · Every enemy in the game now has a death pose . They crumple into a heap, hold there for a be… | — | |
| Game update | Game Update 0.2.3 Happy Monday, if that's your thing. This patch isn't huge, but it does add something that should make boss fights a little more interesting (and potentially lethal). It also makes your patch loadouts a little more important depending on the fight. BOSSES HAVE PATCHES NOW Darrell's been running patches this whole time. The Sysop finally noticed and gave his big bois some too. Every boss now runs… | — | |
| Game update | Game Update 0.2.2 Yeah so the last patch was pretty huge. Unsurprisingly, I found some stuff after further testing. Nothing major, but worth patching sooner than later. OOOH, SHINY! (actually shiny now) · Gold enemies used to be tinted gold, so a green slime came out mildly jaundiced. Now they're properly gold . · The chance went up from 10% to 20% . I said "1 in 10" on the card, you read it as a promise, went 1… | — | |
| Game update | Game Update 0.2.1 | Progression Rework Darrell finally learned how RPGs work. I spent the last few nights trying to figure out why parts of my own game were pissing me off. Turns out the answer was progression. The old loop was: Darrell fights for hours, gets exactly zero stronger, then you come home to a pile of copper and do spreadsheet math about FISTS vs BODY vs the patch you actually wanted. That's not an idle RPG. That's accou… | 25554960 | |
| Game update | Game Update 0.1.3 ENEMY ATTACKS · Enemies no longer have a subtle animated lunge on attack. I mean they do, but they used to too. · Enemies now switch to an actual attack pose on attack. · I'm saying the word attack a lot. Moving on. GREED OR GRIND · Forks matter now. They're split between greed and grind. · Greed means more money, harder enemies. · Grind means less money, easier enemies. · The spectator (you) c… | — | |
| Game update | Game Update 0.1.2 DARRELL RADIO · Three stations, fifteen tracks, same Darrell. · DARRELL FM . The shit I have been listening to for 6 months, one track at a time based on the zone. I can't take it anymore, and neither will you if I leave it there. · AFTER DARK . Neon and bad decisions. Synthwave and stuff. · FULL CONTACT . Punch stuff. No fluff. · Plays straight through all tracks per station and loops. Skip fo… | — | |
| Steam news | DARRELL 3D EARLY ACCESS IS LIVE Hey. After six months of building whatever the hell this turned out to be, it's finally available to you on Steam in Early Access . Much love to all the people who supported this thing, and for some reason never tried to stop me. But Darrell lives, and deserves to get bigger, better, and more Darrell. Tell me what's good, what's not, and what you want to see in the future. I'll build it. Unless… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.