Sacred Land Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
114 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
114 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Development version v0.47 - Added some overview tools to planning screen: column of terrain feature icons to count and highlight terrain features on map and also artefacts that scale with that terrain feature - Hold down option key to see previews of how placing a terrain tile would change number of terrain features - Added final (?) ability: Landslide - Improved all characters moving animation - Some bug fixes and bala… | — | |
| Game update | Development version v0.46 - Enemy modification system reworked: Is now less random with fixed numbers of modifications of each type depending on difficulty and current round - Added Credits screen to main menu - Added animated transitions to most scenes - Bug fixes and balance changes | — | |
| Game update | Development version v0.45 - Spirit selection screen shows which maps and difficulties have been won with which characters (only works from now on, not retroactively) - Capped possible values for some artefacts - Reduced enemy jittering e.g. for Shooter enemies when they are in their preferred distance from the player - Game end screen now has button to view planning screen (island map and acquired abilities/artefacts) -… | — | |
| Game update | Update v0.44 - Presence artefacts Unlock a unique presence artefact for each spirit to support other spirits in following games. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.