INCREMINER
Playing now
0+0 vs. yesterday
0.0%of peak
Launch peak so far
2020:05 UTC
Playing now
0+0 vs. yesterday
Launch peak so far
2020:05 UTC
| Published | Title | Build |
|---|---|---|
| Title: Update 1.3 — Better Hitboxes, Clearer Tools & Visual Comfort Update 1.3 addresses player feedback about combat, overwhelming loot, visual effects, and unclear progression. - Larger enemy hitboxes: Shots now register across the full enemy sprite, including wings. Player Lab projectiles, beams, lightning, explosions, and fire use consistent circular hitboxes. - Grouped duplicate modules: The Lab can show one card per module type, displaying the best availa… | 26360199 | |
| Patch 1.2 First of all, thanks everyone who purchased the game, it was a success as a complete solo developer, I made this project in my own experimental C++ OpenGL engine and its crazy that it can just be played to begin with. Of course some bugs were present, and thanks to everyone who pointed them out, they should be solved. Here is the list of stuff I hopefully solved for this 1.2 patch: · Fixed Hear… | 26343134 | |
| First patch, here we go! 1.1 Some people complained about the CRT filter, which can already be toggled on or off in the options menu. However, I've also added a prompt that appears when you launch the game for the first time, asking whether you'd like to disable it in case you don't like the effect. Besides that, I've read some older comments from people who couldn't play the demo because of rendering issues. This problem… | 26330235 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 1 Nov 2026 | Sun | 12:40 | Title: Update 1.3 — Better Hitboxes, Clearer Tools & Visual Comfort | 26360199 | public | 1 | — |
| 31 Oct 2026 | Sat | 09:00 | Patch 1.2 | 26343134 | public | 1 | — |
| 30 Oct 2026 | Fri | 17:45 | First patch, here we go! 1.1 | 26330235 | public | 1 | — |
| 30 Oct 2026 | Fri | 16:55 | No patch notes · unannounced build | 26329061 | public | 1 | — |