Mantlebound
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| New Enemy and Graphics Settings Mantlebound — v1.0.4b Balance update Changes Laser Enemy: · Laser Enemy attacks are a little more forgiving during the start of the attack beam. · Added custom attack and get hit animations. | — | |
| New Enemy and Graphics Settings Mantlebound — v1.0.4 Small Gameplay and Settings Update. New Added a new Enemy Type: · Laser Enemy, that... shoots... lasers. Added Graphics Settings · Quality Preset: Low, Meduim, High. (Low and Medium currently showing just black ground instead of grass.) · Resolution: 720p up to 4k. Currently only 16:9 resolutions are supported. · VSync toggle. · FPS Lock Slider: 0 (unlimited) up to 120. | — | |
| Small Update and QoL addition Mantlebound — v1.0.3 Small Update and QoL addition. New Added QoL features: · Added a timer at the cursors position showing how long the dash cooldown is. In the Gameplay options there a 3 modes for this timer: 1. Never show timer. 2. Show timer on dash input. 3. Always show timer when dash is on cooldown. Fixed · Fixed a bug where enemies were able to leave the arena. | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||