Phosphor Command
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Phosphor Command's Operations & Maps Showcase A big part of Phosphor Command is the contracts you take to fund your company. These are called operations. You send your squads out into randomly generated tactical operations through specific logistical transport options that you purchase and choose. I'll make a post about this at a later date. I wanted to have a lot of variety in these operations, but I didn't want that to just mean putting… | — | |
| Community | Base Development and Upgrades in Phosphor Command Wanted to talk a little about the forward operating base, as it's one of the elements I put a lot of attention into. I didn't really want the base to just be a screen where you buy upgrades and watch numbers go up. I wanted you to actually see your company of troops and base growing around you. You start with a pretty bare compound and a few squads. As you make money from contracts, you can sta… | — | |
| Community | Sight-dependent system in Phosphor Command I wanted to talk a little about how troops' vision and sight work, because I think it's a cool aspect of the game. This is in relation to operations gameplay, where you deploy squads on a top-down operation map. Forces share what they see, both yours and the enemy's. One squad spots something, and you, as the player, can now see that target. But a squad can only shoot what it personally has a c… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.