In-game event · published 3 Sep 2026, 10:35:12 UTC
Patch 1.03 - Achievements!
NEW · Added 20 achievements. Good luck unlocking them! Please note: Some achievements, such as opening chests or using potions, cannot be unlocked retroactively because these actions were not tracked previously. Sorry! · Added a “Delete Save Data” button to the settings menu for players who want to start over.
New · Gold is now converted into Stars at the end of every run at a rate of 50 Gold to 1 Star . Quality of Life · Updated potion sprites: you can now see which status effect a potion applies without hovering over it. · Replaced the HP text in the Blacksmith upgrade with a heart icon. Balancing · Adjusted costs and values throughout the Upgrade Tree, particularly for HP upgrades. Fixes · Fixed h…
Quality of Life · Added a tooltip to the speed button explaining that additional speeds are unlocked through the Upgrade Tree. · Potions with positive effects can be activated by dragging and dropping them onto a hero. · The Upgrade Tree can be moved by dragging with the left and right mouse button. Fixes · Fixed potion tooltips occasionally not displaying correctly. · Fixed a Blacksmith softlo…
Starting September 1 , you can finally play the Idle Pixel Battle demo! What's included in the demo? · The first 2 biomes · 3 playable heroes: Knight, Archer, and Mage · More than 20 hero abilities · More than 20 monsters with unique abilities · Procedurally generated weapons with different rarity levels · Potions and more than 30 artifacts · Various encounters, including battles, healing fount…
In this devlog, I would like to give you a closer look at the gameplay loop of Idle Pixel Battle and introduce some of the systems I have implemented over the past few months. From the different heroes and their abilities to randomized items and permanent upgrades, there are many ways to improve your party and progress further and further. The Heroes At the beginning of each run, you assemble y…
Hey everyone! I’m very happy to share that Idle Pixel Battle has reached 1,000 wishlists on Steam! Thank you so much to everyone who has already added the game to their wishlist. It really means a lot to me and helps the game a ton, especially at this early stage. Right now, I’m continuing to work on the game every day. The next big things on my list are creating a proper trailer and updating t…