Build time on publicdepots.branches.public.timebuildupdated
14 Sep 2026, 14:39:26 UTC1789396766
14 Sep 2026, 14:39:58 UTC1789396798
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Updated time on publicdepots.branches.public.timeupdated
14 Sep 2026, 14:39:27 UTC1789396767
14 Sep 2026, 14:39:59 UTC1789396799
Depots · 3
11 Sep 2026
PICSPublic manifest changed—~6—#38,798,937
Recorded change · 11 Sep 2026, 16:10:35 UTC
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Build ID on publicdepots.branches.public.buildid
25257526
25257535
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Build time on publicdepots.branches.public.timebuildupdated
11 Sep 2026, 16:10:06 UTC1789143006
11 Sep 2026, 16:10:28 UTC1789143028
Edited
Updated time on publicdepots.branches.public.timeupdated
11 Sep 2026, 16:10:06 UTC1789143006
11 Sep 2026, 16:10:28 UTC1789143028
Depots · 3
5 Sep 2026
NewsPatch 5 September 2026———Game update
Game update · published 5 Sep 2026, 14:25:06 UTC
Patch 5 September 2026
The road is no longer walked in silence · The first five chapters now have a complete travel log: over a hundred and forty entries spread across the Isle of Rebirth, the Port of Mistmoor, the Elven Forest, the Marchlands and Blackmoor · Every time you move from one area to the next, the log tells you what you find on arrival · Forks get their own line for each branch, so the route you pick show…
Keys that speed up actions · 16 actions across Chapters 2 to 5 now accept a key. Carry it and that action runs at double speed and gives exactly the same experience, because experience is charged for the work done and not for how long you take to complete the action · Three kinds of thing already in the game count as a key: key items (Sapper's Crowbar, Vaulting Pole, Spyglass, Felt Slippers, Ru…
Connections · Internet calls are now made by Necromancer Idle itself instead of a system dependency, so your firewall shows them under the game's name and you can allow or block them on their own · The number of calls has been limited: the news is checked when the game opens and once an hour, and the wiki only when you click its button, at most once every 30 minutes Interface · Heal at temples…
Wiki · New Wiki button on the top bar, with sections for Basic mechanics, Academies, Unique bosses and Strategies · Anything that spoils itself comes covered: there is a spoiler switch and a notice when the section you are reading is hiding something · The box can be made wider or narrower and the text larger or smaller · The content is downloaded, so the first time you need a connection. After…
Reincarnation · Reincarnating now has a new button that brings the unique bosses you already slew back to life. They stand where they stood and can be killed again, but their rewards reset with them: whatever they gave you the first time has to be earned all over again Interface · The Current action window has two buttons in its header to make it bigger and smaller. It never grows wider than th…
NewsLooking for beta testers for the Android version———Community
Community · published 27 Aug 2026, 11:55:56 UTC
Looking for beta testers for the Android version
I've got something big for you, something I've been working on for a while now, along with a bunch of other fixes: there's an Android version of Necromancer Idle on the way, and I need people to test it before it reaches Google Play. I'm looking for around 20 of you What you'll be testing The Android app, not the Steam game. It's the full game, the same chapters you already know, running on a p…
Consumables: healing now comes in gradually · Consumables no longer heal all at once. Each one spreads its healing over five seconds, so when you start eating matters now, not just how much you are carrying · While one is regenerating, no second unit of that same type is eaten. When it runs out, if you still need it, the next one goes in on its own · Nothing is wasted, same as before: a consuma…
New feature: Time travel · You can now spend your offline time reserve all at once. The character lives through those hours at full speed and only the time actually lived is deducted: if it runs out of actions, the trip stops there and the rest stays in the reserve · The trip tells you why it stopped: no actions left, an obstacle your class cannot get past, or a duel waiting on your decision. Y…
Native Linux and Steam Deck support, still unverified: the game and the demo now have a native Linux version, no Proton needed. Steam Deck support is unverified because it has only been tested on desktop Linux. Try the demo first and report any issue with the "Report bug" button · Fixed a "Farm and leave" bug that let you leave a room without having farmed every consumable to the maximum · Fixe…
NewsUnique bosses, crafting items and new chapters———Community
Community · published 20 Aug 2026, 20:05:42 UTC
Unique bosses, crafting items and new chapters
This post is not only about what is coming. We also want to clear up a mechanic that has been confusing for a lot of you. At least 20 chapters The game will have at least 20 chapters, and many unique bosses will show up along the way. So far only one of them has crossed your path: The Lesser Kraken. A unique boss dies only once Each unique boss can be killed only once per character. Once it fal…
Academy rewards have been reworked, and some key items are now on sale in the markets so any class can get past every kind of obstacle · The event log is now stored in the save: loading a game keeps the events of the current life instead of starting empty · New Reincarnates mode in the Speedrun panel: it records each chapter's time in every reincarnate and compares it with the previous one. It…
Added Russian language · Added a notifications system · The expand button can be pinned with a second click. A third click unpins it · The expand button now shows its tooltip correctly in every language · Right click no longer opens the browser menu · Pause Lethal now checks whether an exit is set in the action list, and takes that exit before dying in combat if there is more than one option
Fixed: looting the drow's body now works correctly Looting his body gets you a Black Opal, which can be sold at any market for 30 coins of that market. You can hold on to it and sell it later
Added a fixed interface that adapts to any resolution. Available from Settings > Fixed Mode / Free Mode Added a button on every panel to expand it, showing all of its contents even if it overlaps other panels Added 3 more colour palettes, under Settings > Colours
Fixed a bug that caused certain repeatable actions to lose count and reset Added automatic scaling that adjusts the default UI size to your screen resolution Added an option in Settings to adjust tooltip size
9 Aug 2026
NewsHotfix August 9, 2026———Game update
Game update · published 9 Aug 2026, 13:08:46 UTC
Hotfix August 9, 2026
Fixed a bug that kept some key items from showing up in the Milestones panel The Lesser Kraken now shows correctly in the list of unique bosses defeated
── Interface ── - Added informational messages in the automation menu - Added the option to swap panels by dragging one panel onto the center of another - Improved the way to resize panels bigger or smaller - Added several new tooltips and updated the formatting of all previously existing tooltips
── UI ── - Added a Settings button consolidating several options - Added a manual Rebirth button to the Settings menu - Added messages showing the reward for passing academy trials - Added messages for actions related to gods and temples - Added a tooltip explaining what the backpack (and similar items) does - Added indicators on Heal and Ask for Help actions clarifying they restore health to f…
Added - Fullscreen button in the top bar (next to Savegames). Toggles fullscreen on both the desktop app and in the browser; press Esc to exit. - Key Items now appear in the Milestones panel, in their own section at the top, showing every key item you're carrying this life along with a short description of what it does. - The market and academies now show a key item's description right where it…
Combat hits · During fights, floating boxes now show the name of the blow you are landing. You start with three and a new one opens every 20 Innate levels of your class's combat stat, up to ten. Soldier, ranger and mage each have their own, from the slash and the shove to the arcane salvo or the volley · They do not change the damage. Combat is resolved exactly as before, and this only puts a n…
Consumables · Healing that does not fit is no longer wasted. When your life is full, whatever a consumable has left waits there and goes in as soon as you take damage again. Before, two foods that heal the same amount opened at once and half of it was thrown away against the cap · The Consumables panel now shows the life per second of each food and of the whole pantry, with a bar per food showi…
Two new languages: Polish and Simplified Chinese · New "Import from another character" button in the Automation panel: it copies the presets of another of your characters and translates every plan to the routes you pick, chapter by chapter. The difficulty colours are those of the class receiving the presets, not of the one that built them, and you decide whether it stops at each route's academy…