Shieldlinked Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
11 Nov 2026
Playing now
0+0 vs. yesterday
All-time peak
11 Nov 2026
| Published | Title | Build |
|---|---|---|
| Significant Playtest Update Many little quality of life changes -Can now skip cutscenes and such -Can select unit then select enemy to attack, removing the need to click a move tile first in many situations -And more :) Balance changes (will need to start a new file to see them on allies) -Made stat distributions on units more "extreme," as in stronger strengths and weaker weaknesses -Buffed some Link Talents | — | |
| Update #1 -Fixed music looping -Mouse movement during sideview exploration segments changed to holding left click -Can now press "R" to toggle all enemy range display -Adjusted menu display in exploration segments -Spells now use different colour target tiles, selected spell is better indicated, can now hover target tiles for more information about the selected spell. -Added prompts to save/load screens… | — | |
| Hotfix #3 Fixed a crash that could occur when clicking a spawn tile (chapter 3 onward) that had no unit on it. | — | |
| Hotfix #2 Fixed a bug where getting to exactly 100 experience while combat animations were turned off would reset experience to 0 but not grant a level up. | — | |
| Hotfix Fixed bug I encountered when capturing an unowned camp. | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 27 Oct 2026 | Tue | 04:47 | No patch notes · unannounced build | 26235385 | public | 1 | — |
| 19 Oct 2026 | Mon | 06:26 | No patch notes · unannounced build | 26041265 | public | 1 | — |