Tail and Chaos
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
168 Sep 2026
Playing now
0−1 vs. yesterday
All-time peak
168 Sep 2026
| Published | Title | Build |
|---|---|---|
| Small UI Update Fixed rocks and cliffs obscuring event information panels. Event timers, progress, and objectives now remain visible. · Added a revive indicator next to the health display. A bright icon means your revive is available. A dimmed, crossed-out icon means it has already been used this run. Thanks for your feedback! | 25189387 | |
| Update 0.5.0.12826 Fixed the level-up reward screen. If you banish all three offered cards, the game will immediately deal three new ones. This does not consume a reroll, and banished items remain excluded for the rest of the run. | 25081428 | |
| Previous Journey Finds Can Now Be Declined Hello! This update improves the reward from the Lost Trail event. Previously, after defeating the guardian, players had to choose one item from the previous journey. Even if none of the available items suited the current build after using every reroll, there was no way to leave without taking one. The reward screen now has a “Decline” button. It lets you continue the run without taking a new it… | 24905743 | |
| Steam Deck Controls Fix Hello! We’ve released a small technical update for Steam Deck. We fixed an issue where controls in the main menu could remain unresponsive after launching the game until the screen was touched or the analog stick was moved. Now: · the D-pad works immediately after launch; · the analog stick works immediately after launch; · the A button immediately confirms the selected option; · touching the s… | 24901875 | |
| Hotfix — Obstacles and Large UI Battlefield • Enemies no longer navigate around flat rocks as if they had a wide invisible circular footprint. Pathfinding now follows the real obstacle shape and lets enemies approach the hero more closely. • Rocks and other obstacles now receive a different layout between new runs while remaining stable throughout the current run. • The boomerang is now more compact and uses the clean weapon… | 24878386 | |
| Hotfix — Obstacles, Rewards, and Background Audio Battlefield • Rocks, crystals, and other large obstacles now use proper scene depth. The hero and enemies appear in front of or behind an object according to their position instead of always being drawn over it. • Experience collected by the quiet route no longer disappears without feedback: crystals visibly fly toward the hero, and the exact amount of experience gained is displayed. Rewards •… | 24874788 | |
| Hotfix 0.4.0.12814 — Guardian Rewards and Readability Guardian Rewards • A regular guardian now awards a guaranteed 50 coins, while the final guardian awards 100 coins. The reward is granted immediately instead of being left on the battlefield. • Defeating a guardian now offers a choice of three upgrades for weapons you already own, and you may take one. If fewer than three eligible non-maxed weapons are available, every available option is shown.… | 24841661 | |
| 0.4.0.12813 — Combat and Clarity Combat • Fixed the White Crane volley in Act III. Both feathers now correctly cross the hero's hit area instead of passing on either side of a stationary target. • Regular enemy projectiles can no longer damage the hero at the very edge of the shade once the hero is already inside it. Boss attacks designed to pass through shade are unchanged. • Bone Spear Synergy now shows visible bone shards f… | 24818126 | |
| Hotfix 0.4.0.12812 — Mouse Input and Hero Selection Fixes • Fixed a cause of severe FPS drops while moving the mouse cursor. • Fixed controller and Steam Deck navigation on the hero selection screen. After selecting a locked hero, you can now move down to the “Buy” button. For an unlocked hero, navigation moves to “Next.” Pressing Up returns focus to the selected hero. Feedback If you encounter a reproducible bug, please report it here: Bug Repo… | 24802483 | |
| Hotfix — Smoother UI Performance Changes: • Reward cards, HUD elements, and other UI components are now reused instead of being recreated after every update. • Optimized the pause menu, settings, achievements, encyclopedia, camp upgrades, Caravan, and Expedition screens. • Opening the exit confirmation no longer rebuilds the entire pause menu. • Removed unnecessary health indicator styling updates during combat. Gameplay, bala… | 24801479 | |
| Hotfix 0.4.0.12812 — Frame Rate Settings We adjusted how VSync and the internal FPS limiter work together to prevent two frame-limiting mechanisms from being applied at the same time. Changes • When VSync is enabled, the internal FPS cap is now disabled and frame presentation is synchronized with the display. • The setting now clearly displays “FPS Limit: VSync” while this mode is active. • Added 90 FPS and Unlimited options. The 90 F… | 24799670 | |
| Update 0.4.0.12812 — Pause Menu and Readability New • Added a High Readability setting. It gives the main interface font a heavier weight without changing the size or layout of UI elements. Changes • Weapon types such as Projectile, Sand, and Chain are now displayed next to weapon names in the pause menu. • Leaving a regular run for the main menu now requires confirmation, matching the existing Expedition behaviour. Fixes • Fixed the movemen… | 24799168 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 8 Sep 2026 | Tue | 14:39 | Small UI Update | 25189387 | public | 1 | — |
| 2 Sep 2026 | Wed | 13:57 | Update 0.5.0.12826 | 25081428 | public | 1 | — |