Big Bad Pharma
Playing now
41+5 vs. yesterday
36%of peak
All-time peak
1147 Sep 2026
Playing now
41+5 vs. yesterday
All-time peak
1147 Sep 2026
| Published | Title | Build |
|---|---|---|
| Big Bad Pharma V1.1.5 patch notes A few of you sent in reports that turned out to be much more useful than you probably realised, one comment about an achievement that "never triggers" and one very patient write-up about being told you were a single item short led me straight to two bugs that had been sitting there since long before V1.1.0. Thank you for those. 🌱 "You did it raw, dawg" now actually unlocks. This was properly b… | 25025567 | |
| Big Bad Pharma V1.1.4 patch notes 🌱 No more 1/1 shelves. The two halves of the rule now live together properly. While a product still has unshelved stock, a fresh segment sizes itself to exactly what remains — that is V1.1.2's fix and it stays (27 Pedibree Minis still fill a 15-slot shelf, then a 12). But once a product's stock is fully spoken for elsewhere, an extra segment now claims the shelf's full natural capacity again,… | — | |
| Big Bad Pharma V1.1.3 patch notes A quick one, and it is entirely my fault. Yesterday's V1.1.2 fixed the shelves asking for items that don't exist — and in doing so it broke the little segment counter on the end of every shelf label. Thank you to everyone who posted screenshots within hours; the Pet Aisle shot with "2/1" on a finished product showed the whole story in one image. 🌱 The segment counters on shelf labels are back… | — | |
| Big Bad Pharma V1.1.2 patch notes This one is for the shelf labels that ask for more items than the game actually contains, and for everyone chasing the last few items of a no-abilities run. Thank you for the screenshots and the side-by-side tests — the Pedibree Minis comparison told me exactly where to look, and I mean that: two segments, before-and-after, with counts. 🌱 Shelves no longer ask for items that don't exist. The "… | — | |
| Big Bad Pharma V1.1.1 patch notes This one is aimed squarely at the three things people have been telling me since V1.1.0: items you can't reach, the game falling over on lower-end machines, and the upgrade screen not making sense. Thank you again to everyone who took the time to write these up, the item one in particular was reported with enough detail that I could find it properly. 🌱 Items can no longer get stranded where yo… | — | |
| Big Bad Pharma V1.1.0 patch notes This is the one I've been building towards all week. Every confirmed bug from the V1.0.9 known-issues list is fixed here, plus two more I found while going back through the game with a fine comb. Thank you to everyone who reported these — almost every fix below started as somebody's review or comment. 🌱 Your settings now actually load. This was the big one. When you loaded a save, the game rea… | — | |
| Big Bad Pharma V1.0.9 patch notes Controller 🌱 Picking up, dropping, swapping and pausing did nothing on a controller. This is the real answer to "controller still isn't working". Movement, looking, jumping, crouching and the abilities were all wired up — but the five actions behind X, Left Trigger, LB/RB and Start were never actually connected to anything. So you could walk around the shop and jump, and that was it: you could… | — | |
| Big Bad Pharma V1.0.8 patch notes Critical fixes: 🌱 Game crashing before the menu (black screen, then back to desktop). Found it: on first boot the engine was pre-compiling thousands of graphics pipelines all at once, using every CPU core at the same time. The more cores your machine has, the more memory it ate, until Windows killed the game. This is what was maxing out CPUs and pushing RAM usage through the roof in your repor… | — | |
| Big Bad Pharma V1.0.7 — patch notes Critical fixes: · Items no longer vanish into the floor. V1.0.6's new outside ground plane sat just under the shop floorboards and caught any item that tunnelled through — above the depth where the 30-second rescue sweep looks. The ground now ignores items entirely (players still walk on it), so anything that slips through falls to the rescue line and teleports back to its home spot within 30 s… | — | |
| Big Bad Pharma V1.0.6 NEW: the shop floor has been completely rebuilt. All 12,792 items are re-piled into mixed heaps and drifts instead of neat blocks of one drug, then dropped with real physics and baked where they landed, so they lie on their sides and lean on each other instead of standing bolt upright. Nothing clips into anything else and nothing has been lost, so a 100% clear is still a 100% clear. Fixes: item… | — | |
| V1.0.5 — The Catalogue Update New Catalogue book — press TAB. Every product in the shop, split into three sections and 23 categories, alphabetical within each. Colour-coded tab rail down the edge to jump straight to a category, arrow keys to turn the pages. Fixed · · The audio sliders actually work now. Master, Music and SFX change the sound while it's playing — music, fridge/chiller ambience and footsteps had been ignoring… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 30 Aug 2026 | Sun | 20:49 | Big Bad Pharma V1.1.5 patch notes | 25025567 | public | 1 | — |