Icon: Voidfall Demo
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
17 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
17 Sep 2026
| Published | Title | Build |
|---|---|---|
| v0.1.12 Alpha Patch Notesmajor Icon: Voidfall - Alpha v0.1.12 New Systems, New Structures, New Ways to Shape the Battlefield Alpha v0.1.12 is here! This is another major systems update for Icon: Voidfall, introducing new strategic objectives, faction structures, defensive mechanics, environmental simulation, and another substantial combat pass. Relics now give armies reasons to contest the wider map. Frequently travelled rou… | — | |
| v0.1.11c Alpha Patch Notes Icon: Voidfall - Alpha v0.1.11c Glyphs, Tempests & A Living Battlefield Alpha v0.1.11c is here! This update introduces our new Glyph system , brings violent Tempests to Atrum, gives Slag a very unusual relationship with Twisters, completely rebuilds the grass covering The Strand, expands Steam Achievements, and continues tightening the systems introduced throughout 0.1.11. Introducing Glyphs Gl… | — | |
| v0.1.11b Alpha Patch Notes Icon: Voidfall - Alpha v0.1.11b Hotfix & Polish Update Alpha v0.1.11b is a smaller follow-up to our massive 0.1.11 release, focused on combat feel, squad presentation, CogSys replay analysis, multiplayer reliability, camera polish, and fixes discovered following the update. This patch is fully replay-compatible with recordings from 0.1.11. Squads Feel More Alive We've made a substantial present… | — | |
| v0.1.11 Alpha Patch Notesmajor Icon: Voidfall - Alpha v0.1.11 "Let's All Go To The Movies" Alpha v0.1.11 is here, and this is easily the largest update we've shipped for Icon: Voidfall so far. This release touches nearly every part of the game. We've rebuilt our portrait pipeline, given every structure its own construction presentation, added a full Keybindings Editor, expanded formation movement, introduced Steam Achievemen… | — | |
| v0.1.9 Patch Notes Patch Log Patch 0.1.9 Gameplay · Silent Witness now has a dedicated Stalk command that follows any visible unit without starting combat, restoring its non-damaging tracking behavior after attack target validation was tightened. Balance · Kobolds can now throw spear-like projectile attacks at flying units, using the same arrow-line visual style as Watchtowers, while remaining unable to see or ta… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Sep 2026new | Mon | 20:07 | No patch notes · unannounced build | 25174142 | public | 1 | — |
| 3 Sep 2026 | Thu | 22:19 | No patch notes · unannounced build | 25111813 | public | 1 | — |