Organomancer Demo
Playing now
0Sampling since 20:42 UTC
—of peak
All-time peak
010 Sep 2026
Playing now
0Sampling since 20:42 UTC
All-time peak
010 Sep 2026
| Published | Title | Build |
|---|---|---|
| Devlog #5 - Demo Update 2 Hello everyone, welcome to a new devlog. Update Notes Save/Load System Fixed · Patient pool data was not being saved. · Police suspicion and raids were being restored in the wrong order when loading a game. · The inventory was not clearing after a load. Organs that had been donated or used in surgery were still sitting in the inventory. · The save system did not initialise correctly on every PC… | — | |
| Devlog #4 - Demo Update Hello everyone, and welcome to a new devlog. The demo has been released. But bugs followed hot on its heels. I’ve finally managed to update the demo; Patch Notes Tutorial Reworked! · Fast Onboarding: Streamlined the 30-step intro down to just 4 steps . Reaching your first payout now takes ~90 seconds (down from 8–12 mins!). · Less Friction: Mandatory clicks reduced from 20 → 3; dialog lines cut… | — | |
| Devlog #3 - Benevolence System Hello everyone from Devlog #3, I’ve been ill for the past two weeks. On top of that, as I’m a dad to a little girl, I haven’t had much free time. I also couldn’t make the necessary updates to the game because of holidays and trips. (What a hard-working game developer I am!). Anyway, I’m back with a new update; I’ve introduced the benevolence system. (It used to be the black market.) I didn’t li… | — | |
| Devlog #2 - Dialog System Devlog #2 - Hello Everyone, I've been wrestling with the dialog system for a while now. After a long and exhausting stretch of work, I finally got it done. Even with AI assistance, there were way too many bugs, especially in the build, where visuals, conversations and the entire panel kept shifting out of place. Learned the hard way... Here's a quick breakdown of how the dialog system works: ·… | — | |
| Devlog #1 - Upgrades Devlog #1 - Hello Everyone, Since I'm quite new to Steam, I'm not entirely sure how to publish a devlog properly... So please bear with me! :)) Here's what I've been working on in this devlog: · A category-based upgrade system tailored to the game's mechanics has been built. · Previously used placeholder visuals have been replaced and reworked to better fit the game's aesthetic. · Alongside the… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 9 Sep 2026new | Wed | 20:42 | No patch notes · unannounced build | 25217166 | public | 1 | — |