Time (UTC)SourceWhat changedAddedEditedRemovedReference
11 Sep 2026
NewsDev Log #3: The Cards Are Watching You———Community
Community · published 11 Sep 2026, 20:05:24 UTC
Dev Log #3: The Cards Are Watching You
Hello, wordsmiths. This week in Utterance , the cards learned how to stare back. We spent the week making the game feel more alive, more readable, and considerably less comfortable. The battle screen now reacts to what you are doing, each card family is developing its own identity, our letter art has found a new direction, and several major systems are being pulled apart and rebuilt around bett…
NewsDev Log #2: Shattering Seals and Summoning New Nightmares———Community
Community · published 7 Sep 2026, 19:41:21 UTC
Dev Log #2: Shattering Seals and Summoning New Nightmares
Hello, Word-Slingers! Thank you again for helping Utterance pass 450 wishlists in just a few weeks. Every wishlist, comment, share, and playtest report gives our small team more momentum. Since Dev Log #1, we have released another external test build, added seal-breaking mechanics across the enemy roster, started testing a new miniboss, and pushed several creatures and effects into their next s…
NewsDev Log #1: Fractured Cards, Fraying Minds, and Bigger Monsters———Community
Community · published 27 Aug 2026, 17:42:47 UTC
Dev Log #1: Fractured Cards, Fraying Minds, and Bigger Monsters
Howdy, word-slingers, First, thank you. In just a few weeks, more than 450 of you have wishlisted Utterance on Steam. Seeing so many Word-Slingers gather this early means a great deal to us, and every wishlist helps more people discover the game. Over the last few weeks, Utterance has also crossed an important development threshold: we now have builds that support full Act One test runs. That m…