D.I.P. Playtest
Last seen
0Sampled 1 hour ago · not a live figure
—of peak
All-time peak
015 Sep 2026
Last seen
0Sampled 1 hour ago · not a live figure
All-time peak
015 Sep 2026
| Published | Title | Build |
|---|---|---|
| quick patch avoid menu button to quit pause mode inside in-game menu | 25339030 | |
| 2026-09-15 bug fix List of bug fixes · Fixed screen alignment on non-16:9 devices - black bars may appear around the game · Fixed menu navigation on the multiplayer selection screen · Fixed right-stick aiming not working while the tail is stuck in an object · Changed the tail drawing mode (test) · Changed tail collision detection around objects (not perfect yet) -still WIP · Fixed the end-of-round menu disappeari… | 25326956 | |
| patch 2026 08 25 Add a deadzone to the climb up/down control + make the control progressive instead of 0/1 → already implemented, increased to 0.3 · Changed left/right move mode while hanging to be more reactive with a long push · Player select → Ready: indicate that players need to choose their color first · Disable character controls during Ready/Go at the start · Back button after a game: return to the in-ga… | — | |
| Small bug fix 2026 08 24 Todays bug hunting : · Tutorial localization · No more tutorial soft locks · Global: labels can no longer be focused by mistake · Option menu: language selection is now operational · Option menu: paint selector is now operational | — | |
| update 20260823 small fix in rpt status | — | |
| UPDATE 2026_08_23 integrated remote play together | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 16 Sep 2026new | Wed | 05:26 | quick patch | 25339030 | public | 1 | — |
| 15 Sep 2026 | Tue | 16:02 | 2026-09-15 bug fix | 25326956 | public | 1 | — |