Skippy's Grand Escape Demo
Last seen
0Sampled 32 minutes ago · not a live figure
—of peak
All-time peak
029 Sep 2026
Last seen
0Sampled 32 minutes ago · not a live figure
All-time peak
029 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | May 2026 Update Hello there, again, Quickly wanted to share some of the latest developments from all around the game this time. Features · Classic Doom styled keycards added as a a homage and as a new mechanic for sector F, boosting the usability of the tactical beacon quite a lot · There are shielded enemies now in time attack and hardcore mode. These you can’t just kill or disable. Hence, you must be a bit m… | — | |
| In-game event | January 2026 Update Hello there, again, Quickly wanted to show some of the latest developments. With a bit of context first: Many of the current elements regarding the visual and audio quality are in their first iteration. Some I even quite like in their current state. Most of the elements could benefit from an overhaul though. Since I’m following a mostly hedonistic (aka unstructured) approach when it comes to wh… | — | |
| Community | We've got skills now! Hello there, again, Skippy's Grand Escape (SGE) is a rather straight forward game: Find the exit and get there as fast as possible. To make this concept a little bit more interesting, there are various obstacles in your way: Enemies, traps, and some other mechanics revealed later in the game. To better deal with these obstacles, there was a plan to have 3 active skills pretty much from the begi… | — | |
| Community | Yet another Overworld redesign (and how we got there) Greetings, Partly as a diary for myself, partly as an announcement for whoever might be interested, I'd quickly wanted to glance over the various stages of the game's basic structure in terms of how the player goes through/access the game's levels. The game started with the very simple idea of having several levels, in a specific order, increasing in complexity/size/difficulty. This means there… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.