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Skippy's Grand Escape DemoNewsMay 2026 Update
In-game event

May 2026 Update

Skippy's Grand Escape Demo · published 27 May 2026, 21:33 UTC

All newsPlayers around this dateRead on Steam

Hello there, again,

Quickly wanted to share some of the latest developments from all around the game this time.

Features

  • Classic Doom styled keycards added as a a homage and as a new mechanic for sector F, boosting the usability of the tactical beacon quite a lot

  • There are shielded enemies now in time attack and hardcore mode. These you can’t just kill or disable. Hence, you must be a bit more careful and scout the area ahead of you.
    This should make route planning and skill selection a little bit more tactically challenging.

Progress

  • All levels are done – for now. Playtesting will certainly lead to a humongous amount of necessary changes

  • Every sector now includes an optional “dark/x0” level, increasing the amount of levels to 42!
    Optional levels take their sector’s new mechanic and do something special with it. This could mean the level gets a bit more complicated or difficult or deadly. In any way, the goal is to make these levels more interesting. If you like additional challenges or variety, this is for you.

  • Several cool music tracks have been added to the time attack as well as relaxed mode playlists.

  • There is an intro and outro in the making to give Skippys Grand Escape a (minimal!) “story” frame.

  • Added a credits animation, because why not add it way before the game is even finished...

EXTENDED SUPPORT

  • SGE should now receive a “fully compatible” rating from Valve for the Steam Deck once they’ve tested it.

  • Widescreen support added and tested with up to 7680x1440 (16:3).
    16:10, e.g. for Steam Deck also tested.

  • A couple of accessibility options added.
    Alongside this, several screen elements, e.g. the background layer, received textures that make their color less important, which helps people with impaired color vision, but all players should benefit from a better readability.

Improvements

  • Several performance improvements implemented to reduce loading times and CPU load.

  • Several VFX improvements to breathe some more life into enemies and objects. Almost everything got some nice looking shaders, additional elements and animations now 😊

As always, interested in your thoughts.

Cheers,
Inv1s1ble

More from Skippy's Grand Escape Demo

Other announcements

All news
Community4 Sep 2026Demo available nowThe demo version has been approved by Valve 🤩 which means it is available right now! For me this is very exciting news. On a side note some more news: · I've received feedback that kids seem to enjoy the game, but have difficulties reading the skill descriptions for example. Hence, I'm going to translate the game. French and Spanish will be done by friends. I'll do German. Work in progress lan…Community28 Aug 2026Demo under reviewQuick notice: The demo version of Skippy's Grand Escape is currently in Steam's review queue. It seems it will take a few working days to get approval before it appears on the store page. Meanwhile I'm going to distribute some flyers at Gamescom 2026 today :-) Let's see if this makes some people interested in the game (indicated by wishlist additions). front inside Demo will be available for Wi…In-game event22 Aug 2026August 2026 UpdateHi all, Another batch of wildly scattered additions and changes from all around the game: Trailer done Finally, some moving images on the Steam page 😊 Demo done · You’ll be able to play the tutorial, 3 levels of sector A, 3 levels of sector B and 2 levels of sector C. This means 8 out of 42 levels (= 19%). That might be a bit much content for a demo. However, it allowed me to create a demo wit…