Time (UTC)SourceWhat changedAddedEditedRemovedReference
15 Sep 2026
NewsUpdate notes - 2026-09-14———Game update
Game update · published 15 Sep 2026, 06:24:03 UTC
Update notes - 2026-09-14
- Smarter job dispatch: specialists stick to their trade, idle hands fill gaps, pin any job to the top of the queue - Jobs panel rebuilt around kinds and counts; Colonists panel shows who's doing what, click a row to find them - Pilot view zooms, look speed follows zoom - Hunting towers target the most wounded animal - Save/load fixes: daylight reprieve, piles, restored buildings pathing - Mult…
- Couch co-op should work now: own menus, focus, audio per player; controller handoff - Rail stations filtering: input/output/relay - Harvesters route smarter: full storage, building faces, food, refueling - Towers need a seated gunner; seat frees on death - Enter your own world seed on New Game - More efficient Animal movement logic - Footsteps, sound falloff, labels, and tower inspector fixes…
We fixed some of the issues that were found at the Steam coffee, as well as updating logos and brought the changes from the testing beta branch into the default. Didn't test thoroughly, but ran through a day without touching the robot. Definitely use F8 and send in anything that feels off!
Hello everyone, I'm so glad I want to Seattle for the Steam PAX West 2026 Coffee Hours ! It was a pleasant surprise and I didn't expect to be able to make it, but I was able to take off work for the day and make a trip there. I didn't attend PAX, but instead just came for Friday morning and headed home afterward. It can be hard working on a game without any feedback, but after a 2 month sabbati…