Wolfpack
Playing now
8−15 vs. yesterday
2.1%of peak
All-time peak
376Playing now
8−15 vs. yesterday
All-time peak
376Mar 2019
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Development Update March 2026 Hello everyone! This month we have focused on integrating the navigation system, and finished the first version of the u-boat bunker. Manual navigation In the new version of Wolfpack, the position of the u-boat will not be visible on the map. To find their position, the players will have to navigate, using either terrestrial or celestial navigation. Celestial navigation We have implemented a se… | — | |
| Community | Development update February 2026 Hello everyone! During February we have made a lot of progress, and we are rapidly approaching a testable version of the game. We are still working with system integration. This means that we have finished building all of the systems that are required for the open world mode to work, but some of the systems are not talking to each other correctly just yet. This is the last necessary step before… | — | |
| Community | Steam update January 2026 Hello everyone! 2026 has begun, and development has resumed! This month we have been doing integration work and bug fixes. We have also been working on improving the u-boat bunker. System integration and bug fixes This month we have worked with various systems to integrate them with the new version of Wolfpack. We have upgraded all of the materials inside the u-boat to work with the high defini… | — | |
| Community | End of year review 2025 2025 is coming to an end, and we’d like to give an overview of development during this year, and our plans for 2026. Our development goal is to make Wolfpack into an open world game, where players can travel anywhere on earth. The game should have a career mode, where the players play through a campaign spanning the whole war. We want to implement fast travel and manual navigation. We also want… | — | |
| Community | Development update November 2025 Hello everyone! This month we have completed the terrain and water systems. We have also been working on modeling the radio room equipment for the corvette. Terrain and water The global terrain and water system is now working correctly! We can stream the terrain and water anywhere on earth with no loading screens, except for when fast traveling. The corvette This month we have modelled the radi… | — | |
| Community | Development Update October 2025 Hello everyone! This month we have continued working on terrain mesh generation and water simulation for the client side. Work on the corvette continues. Terrain and water We have spent the better part of this month working on terrain mesh generation. The terrain is generated from real world data using a spherical earth model. The spherical earth means that we sadly can’t use Unity’s built in t… | — | |
| Community | Development update September 2025 Hello everyone! This month we have upgraded to the latest version of Unity, and switched rendering pipelines from the old deferred rendered to Unity’s new HDRP renderer. We have started working on the client side systems while continuing to work on the corvette. New render pipeline The new render pipeline will allow us to use more realistic lighting and volumetric fog effects, as well as dedica… | — | |
| Community | Development Update August 2025 Hello everyone! This month we have added the ability to build custom built ports in the level editor. We have also started texturing the corvette. The harbour editor We have built a custom editor for the world map that allows us to build custom harbours on the world map. This tool allows us to dig out canals and basins. We have also added a tool to add reference images that can be overlayed ove… | — | |
| Community | Development Update June 2025 Hello everyone! This month we have focused on wrapping up the server side systems and the level editor. Next month we will be taking our summer vacations, and when we get back we will start working on the client side systems. We are very excited to get started on the client side, as this will tie all of the work we have done together, so we can finally release the patch you’ve all been waiting… | — | |
| Community | Development Update May 2025 Hello everyone! Development is continuing according to plan. This month we have worked on the back end implementation of the new world system. Celestial Navigation Navigation will be a key component of the new open world gameplay. The game will no longer update your position on the map automatically, so we need to add different methods for the players to find their locations in the world. We ha… | — | |
| Community | Development Update April 2025 Hello everyone! This month we have focused on implementing missions and new game modes. New game modes In the current version of Wolfpack, two game modes are supported: Skirmish mode, and User generated missions. The new version of Wolfpack will support two (other) game modes: Scenario mode and Career mode. Career mode is a long form game mode, where players are free to roam the open world usin… | — | |
| Community | March Development Update 2025 Hello everyone! This month we have continued to work on the game world. We have implemented Aircraft, Coastal artillery, Aircraft Carriers, Harbours and Airports. New AI system and unit types In the current version of Wolfpack, the AI only exists as a single British convoy. The convoy consists of merchants and escorts, and they travel in a straight line until attacked. The new AI system that we… | — | |
| Community | February Development Update 2025 Hello everyone! This month we have been working on the mission editor and fast travel system. The editor is coming along nicely - We can spawn units, and save and load the world state. The fast travel system has been completed. Fast Travel In the new version of Wolfpack, the game will not automatically update the player’s position on the map. The navigator will have to use real navigation tools… | — | |
| Community | January Development Update Hello everyone! This month we have started to integrate the new AI system into the game, and we have started work on saving and loading the world state and units. We have also continued work on the client side handling of the water, and continued work on the corvette model. AI System We have started to integrate the tactical AI system into the game. The tactical AI is responsible for steering i… | — | |
| Community | End of year update 2024 Hello everyone! Christmas and New Year’s are getting close, and we’d like to give you an in depth update before the holidays! Our vision Our goal is for Wolfpack to become a server based, truly open world game, with permanent progression and optional pvp. Players will be able to travel anywhere in the world, docking at friendly ports, and resupplying between missions. To read more about this, c… | — | |
| Community | Roadmap Update Hello everyone! We are still working on the net code update, but we have some big news. Going forward we are going to focus on building a new way of playing the game, called Career Mode . This means changing the development roadmap. Career Mode is a free roaming, campaign-style game mode, with permanent progression. In this game mode, you start in 1939 and can play through the entire war. When… | — | |
| Community | Open Beta reset to previous build. We've been made aware that there are breaking issues in the latest Open Beta build, this branch has now been reverted to the previous Open Beta build while we remedy these issues. We will take steps internally to prevent similar issues like this from happening again in the future. We deeply apologize for any inconvenience, and thank you all for your patience and understanding, The Wolfpack Team | — | |
| Community | February Community Events Greetings, everyone! Still looking for a valentine? How about some action at sea during one of our community events? Unless otherwise mentioned, signups and setup happens in our Community Discord . Note: All dates and times are in CEST (Central European Summer Time)! Wolfpack Wedesday 14/2, 21/2, 28/2 - 1:00 AM CEST Hosted by Colonel Frost This is a regular community-organized event open to the… | — | |
| Community | January Community Events Greetings, everyone! We're diving into the new year with a sea of exciting community events. Happy hunting, captains! Unless otherwise mentioned, signups and setup happens in our Community Discord . Note: All dates and times are in CEST (Central European Summer Time)! Wolfpack Wedesday 10/1, 17/1, 24/1, 31/1 - 1:00 AM CEST Hosted by Colonel Frost This is a regular community-organized event open… | — | |
| Community | The Wolfpack Community Localisation Project Greetings, Commanders! We're happy to announce a fantastic opportunity for our community to get involved and make Wolfpack even more accessible to players worldwide. The Wolfpack Community Localization Project is a localisation project started and run by community member 'Niclas', with others. In Their Own Words: "Since the release of update 0.26, Wolfpack supports community-created languages.… | — | |
| Community | Introducing The Wolfpack Academy Attention, kameraden! Embark on an odyssey of submarine mastery with the unveiling of our Wolfpack Academy Series! Whether you're a greenhorn stepping onto the U-boat deck for the first time or a seasoned captain seeking to fathom the unfathomable, our Academy Series is your portal to the dangerous world beneath the waves. Each unique station in the game has its own dedicated tutorial video, an… | — | |
| Community | December Community Events Greetings, everyone! We're diving into December with a sea of exciting community events. Happy hunting, captains! Unless otherwise mentioned, signups and setup happens in our Community Discord . Note: All dates and times are in CEST (Central European Summer Time)! Poseidon's Fury Campaign 17/12 - 11.30 PM CEST Hosted by Dandrik theGreat In the treacherous waters of the North Sea during World Wa… | — | |
| Community | YouTube Channel Update We have an important update to share regarding our YouTube channel. Regrettably, our YouTube channel was unexpectedly removed by Google for reasons unknown to us. We suspect it may be related to our content triggering automated filters. Despite our efforts to contact Google and resolve this issue, we have not received any response. In light of this, we have decided to take proactive steps by cr… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.