CodePhantom
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v0.8.6 ・Adjusted the difficulty level for Normal Mode. ・Unified the names "Synchro Charge" and "Synchro Guard" into "Synchro Barrier," and updated the content of related tutorials, reports, and other materials accordingly. About Synchro Barrier: There are no changes to the mechanics or in-game lore. The name and explanatory text have been revised to make its purpose and the optimal timing for its use… | — | |
| Game update | v0.8.5 ・Added processing to filter out minor noise from stick inputs. ・Added a feature to toggle movement controls between WASD and Arrow keys for keyboard and mouse input. ・Changed the trigger threshold for the EN warning sound from 20% remaining to 30%. | — | |
| Steam news | Demo version Now Released I have released the trial version of CodePhantom. I hope you give it a try, and look forward to hearing your feedback and impressions on our message board or social media. Also released a new promotional video. | — | |
| Community | Steam page launched I launched the Steam page for *CodePhantom* today, July 10, 2026. I am hard at work on development, aiming for a release sometime in 2026. If you're interested, please add it to your wishlist and stay tuned for further updates! I also occasionally post progress videos on X and YouTube. X (Twitter): YouTube: | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.