Out A Space
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Patch Notes 0.4.42.2 – Feedback 1 Ship Controls & Responsiveness One of the most common pieces of feedback has been that ships feel sluggish or like they aren’t moving at all. I have implemented two changes to help alleviate this: · Thruster Visuals: Your four thrusters now have basic visual effects so you can easily see which one is firing at any given moment. This should also help you visualize the differing power outputs acr… | — | |
| Patch Notes 0.41.0 – Public Playtest Patch Notes 0.41.0 – Public Playtest Launch Welcome to the first patch notes for the official Steam Playtest! Steam Transition The biggest change is our playtest platform: the playtest will now run exclusively through Steam. This makes it much easier to track player stats and playtime while allowing for seamless updates instead of requiring a full redownload every time. Expect plenty of updates… | — | |
| Development Roadmap Hello All! As we get closer to opening the doors, I wanted to lay out a clear roadmap for where Out A Space is headed over the next few milestones. 1. Playtest (Launching Next Week!) We are hopefully dropping our first Steam Playtest next week! I’ll post a dedicated announcement as soon as access opens up with exact details on how to jump in and start testing core combat and ship handling. Curr… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||