The Night Archive - No Service
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
011 Sep 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
011 Sep 2026
| Published | Title | Build |
|---|---|---|
| Update Notes for Sept. 6 Small update swapping asset models to match aesthetic. | 25153334 | |
| Patch: Mantling out of map Applied restriction to several basement items to prevent player from having ability to mantle them, which could lead to player being outside of the map. | 24395658 | |
| Patch: Window Gating Fixed window - previously allowing players to exit without having boards removed · Swapped additional assets to match current aesthetic | — | |
| Patch 3 Fixes · Fix NPC pathing in parking lot · Fix camera turn to Ryan in parking lot · Fix handheld item positioning · Fix tarp not being removed · Fix bed missing collider · Add script to prevent mantle on specific items to lessen players exiting map by mistake Known Issue · Window mantle gating | — | |
| Patch: FPS & Lighting Fix PSX shader which was capping FPS at 30. Added option for users to adjust FPS cap between 30/60/Uncapped · Fix lighting/shadows in all scenes | — | |
| Update 7/17 Basement audio adjustments · Basement visual/prefab adjustments · Basement lighting adjustments · Fix basement door · Basement warning message adjusted for clarity · Fix basement NPC animation | — | |
| Patch Fix 1 Fixed parking lot NPC pathfinding/navigation which was preventing game from progressing | — | |
| Update 1 Remove remnants of lingering assets no longer being used in individual scenes · Reduce road prefab count in driving scene | 24243639 | |
| Drive Sequence Update Fixes · Extend drive (ride along) sequence/route | 24184374 | |
| Bug Fixes & Polish Fixes · Fixed a progression-blocking issue where players could become stuck near the end of the escape sequence · Fixed several typos in readable in-world text · Fixed an interactable object that wasn't responding correctly · Fixed dialogue responses that didn't always match the player's chosen line · Fixed background music and ambience being quieter than intended in several scenes · Fixed on-s… | 24172788 | |
| Update: Basement & Ending Improvements Fixes & Adjustments · Reworked the basement section based on early feedback - less about solving a puzzle, more about exploration and atmosphere · Overhauled how the antagonist behaves to make encounters feel less predictable · Added ambient audio and atmosphere passes throughout · Made the ending sequence more climatic and gave players more control over how it wraps up · Various audio and poli… | 24168107 | |
| Update: Parking Lot & Road Rework & Bug Fixes New Content · Added a fully modeled dashboard with a working speedometer and tachometer · Added a car stereo that can be turned on and off · Added a new sequence following car drive Audio · Added ambient sound to the parking lot · Added footstep sounds for the NPC Fixes & Adjustments · Updated scene lighting · Added roadside objects (streetlights & billboard) · Lowered fog density · Fixed a bug… | 24166214 | |
| Update: Dorm Rework & Bug Fixes New Content · Added a hallway area between the dorm room and the exit, including a bulletin board with readable items, and interactive/ambient objects in the hallway · Added two additional optional tasks in the dorm · Added a light inside the fridge · Added a full-length movie playing on the dorm TV Audio · Added refrigerator hum · Added building ambient noise · Added neighbor's music · Added p… | 24163184 | |
| Patch 1 Fixed issue with endgame not resetting checkpoint (wiping it) · Added 'New Game' option in main menu, that can override current active game (confirm panel added) | 24080400 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 6 Sep 2026 | Sun | 15:14 | Update Notes for Sept. 6 | 25153334 | public | 1 | — |
| 26 Jul 2026 | Sun | 04:32 | Patch: Mantling out of map | 24395658 | public | 1 | — |