Soldier Offensive
Playing now
0+0 vs. yesterday
0.0%of peak
Launch peak so far
321:55 UTC
| When | Field | Change |
|---|---|---|
| headerImage | 6cd52e2e…/header.jpg | |
| releaseText | October 2026 → Oct 13, 2026 | |
| comingSoon | true → false | |
| headerImage | 6cd52e2e…/header.jpg | |
Playing now
0+0 vs. yesterday
Launch peak so far
321:55 UTC
| headerImage |
| 6cd52e2e…/header.jpg |
| genres | Action → Action, Early Access |
| categories | Single-player, Family Sharing → Single-player, Multi-player, PvP, Online PvP, Family Sharing |
| headerImage | 6cd52e2e…/header.jpg |
| shortDescription | Soldier Offensive offers an action-packed first person shooterexperience. As a soldier, engage in intense combat against enemy forces, complete missions, and turn the tide of war. You are invited to the front lines with its atmospheric and fast-paced gameplay → A fast paced first person shooter featuring intense combat, diverse weapons, multiple game modes, and competitive online battles. Fight alongside your team, challenge other players, or sharpen your skills against bots. |
| dlcIds | [4970650] → [] |
| supportedLanguages | [{"ui":true,"sub":false,"code":"english","name":"English","audio":false}] → [{"ui":true,"sub":false,"code":"english","name":"English","audio":false},{"ui":true,"sub":false,"code":"french","name":"French","audio":false},{"ui":true,"sub":false,"code":"italian","name":"Italian","audio":false},{"ui":true,"sub":false,"code":"german","name":"German","audio":false},{"ui":true,"sub":false,"code":"spanish","name":"Spanish - Spain","audio":false},{"ui":true,"sub":false,"code":"polish","name":"Polish","audio":false},{"ui":true,"sub":false,"code":"portuguese","name":"Portuguese - Portugal","audio":false},{"ui":true,"sub":false,"code":"russian","name":"Russian","audio":false},{… |
| earlyAccess | false → true |
| earlyAccessPromise | — → We currently expect Soldier Offensive Online to remain in Early Access for a few months. However, the exact duration may change depending on development progress and player feedback. Our priority is to use this period to improve and polish the game rather than rushing toward the full release. |