Left-Hand Path
Last seen
0Sampled 1 hour ago · not a live figure
—of peak
All-time peak
04 Oct 2026
Last seen
0Sampled 1 hour ago · not a live figure
All-time peak
04 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Hugh (Developer of Left-Hand Path) will be doing an AMA on Reddit on Friday To mark the full release of Left-Hand Path on Friday, I'll be doing an Ask Me Anything (and I'll answer most things :) ) interview on Reddit's /r/games. I won't just be answering questions about Left-Hand Path, but also questions about VR, Machinima, my 20 years around the realtime 3D and games world, and anything else! It'll be Friday, starting at 4pm GMT. Should be fun! | — | |
| Community | Left-Hand Path Exiting Early Access November 10 With Story Mode And More! After a year and a half of development in Early Access, I'm proud to announce that Left-Hand Path is coming to its 1.0 release out of Early Access on November 10 2017 - with a whole pile of improvements and new features! (If you're seeing this from another site and you're not aware of Left-Hand Path: it's a Dark Souls inspired VR horror/rpg where you learn spells and cast them by drawing runes… | — | |
| Community | Left-Hand Path 0.7.0 - Samael - Adds 5hr of Content! I'm very pleased to announce the official release of Left-Hand Path's final two areas, Samael and Xanadu. They're part of the 0.7.0 release which is now live! (If you're seeing this from a VR news site and you're not aware of Left-Hand Path: it's a Dark Souls inspired horror/rpg where you learn and cast spells by drawing runes in the air. You can buy it from Steam here. ) What's In This Release… | — | |
| Community | Samael and Xanadu Soft Launch! Yes, I have just set Patch 0.7.0, which contains around 5 hr of new content for Left-Hand Path, live on Steam. This is a "Soft Launch", meaning that I won't be publicising it outside this page for a bit, as I'd like to hear from you that everything's OK first! So, please do download over the next day, try it out, and let me know how the new areas are working for you! If you don't want to get to… | — | |
| Community | Official Release: Left-Hand Path 0.6.0 Left-Hand Path 0.6.0 Soft Launch I've just released Left-Hand Path 0.6.0 to Steam! This is a Quality-Of-Life release, so no new areas, but new and improved features. If you've not heard of Left-Hand Path : it's a difficult , Dark Souls inspired VR horror/RPG. You play a wizard and cast spells by learning and drawing magical symbols with your hands. As you explore a wierd place called the "Well… | — | |
| Community | 0.6.0 Soft Launch - Let Me Know What You Think! I've just released Left-Hand Path 0.6.0 to Steam! This is a "Soft Launch" - meaning that I'm releasing it and giving it a few days before I do the big song-and-dance, announce on Reddit, call press, etc. The reason for that is there are several semi-experimental features in this release, and whilst I and Playtester Ian have tested them as hard as we can, I'd still like to get broader feedback f… | — | |
| Community | Patch 0.6.0 coming next week! Yep, things have progressed nice and fast, and I'm glad to say that Patch 0.6.0 will almost certainly be coming next week - probably around Feb 1st or Feb 2nd. Major new things in this patch: · "Memory Palace" rituals to allow you to recollect everything you've read or heard in the Well, so that you can piece together the story more easily. · Neural Net-based gesture recognition. Should be much… | — | |
| Community | Gamichicoth is LIVE! 5hr of new story and gameplay. PSA: have spare underwear available. Details inside. I've just released the Gamichicoth update to Left-Hand Path , my Dark Souls-inspired horror RPG for the HTC Vive (only), where you cast powerful spells by drawing glyphs with your hands. The Gamichicoth update adds around 5 hours of gameplay . Yes, you did read that right. In fact, combined with the content already in Left-Hand Path, I think this makes Left-Hand Path the longest single-player n… | — | |
| Community | Gamichicoth trailer - coming this week with 5+ hours of content! | — | |
| Game update | Left-Hand path 0.4.0 is out for Halloween! MASSIVE graphical upgrade, new locomotion methods, other new features... Hey everyone! I've been working like crazy to get Left-Hand Path 's latest update out in time for Halloween, because appropriate. And I've just about made it! Many of the criticisms I have recieved about Left-Hand Path were about the graphical quality. So this update massively improves the graphical quality. I've completely redesigned the first area, Nehemoth, from the ground up. · Complete geo… | — | |
| Community | Gamichicoth Update I'm literally a couple of days away from having a beta of Gamichicoth ready. Left to do is half a boss, a couple of animated scenes, and some flavour speech. After that, how long it takes to come out is dependent on how many bugs we hit in testing! I have some big testing sessions scheduled for tomorrow and the day after, so we'll see how we do. As always in game development, When It's Done. Bu… | — | |
| Community | Frequent development updates on Twitter If you'd like to keep up with Left-Hand Path's development on a day-to-day basis, I update at least once most days on Twitter. Look forward to seeing you there! | — | |
| Community | Update on Gamichicoth, The Next Area Hey everyone! Just thought I'd check in to let you know how the next part of Left-Hand Path is coming along. The answer is "really well" - and it's looking big. At least the size of Sathariel, possibly significantly bigger. We've got: · A multi-section new area, Gamichicoth, featuring both tense underground exploration and an extremely spooky (if I do say so myself) city-like environment. · A n… | — | |
| Community | Patch 0.3.3 released - better gesture recognition, spell-blocking bug fixed Hey everyone! Yep, I'm getting on the patch train in time for the Steam VR sale (which Left-Hand Path is included in, like almost every other Vive game). This is a smaller patch fixing issues rather than adding new content, and will be the last balance patch before Left-Hand Path's first major content patch, about which more below. Fixes: · Significant gesture recognition improvement . In parti… | — | |
| Game update | Better Animation, Better Combat Feedback, Lots More: Patch 0.3.2 Patch 0.3.2 has just been released! Here are the highlights: * Improved feedback in combat, both on being hit and being killed. * Better zombies - they're no longer impossible to hit up close, they have better animation, a reaction if they enrage, and their speed has been tweaked a bit. They should still be a challenge but not annoying. * Much improved head-through-wall scripting. You now telep… | — | |
| Community | Interview with Hugh Hancock, dev of Left-Hand Path, on MMORPG.com Here's an interview with Hugh, the developer of Left-Hand Path, talking about the inspiration for the magic system of Left-Hand Path, the background, what's coming up next, and more: | — | |
| Community | Left-Hand Path dev Hugh is speaking in Leicester UK Saturday 25th I'm speaking at the International Machinima Convention in Leicester in the UK on Saturday, so if you're around that area, do come along if you're interested in other Cool Things Done With Computer Games. Tickets are free. As a side note, this also means that responses to queries on the discussion boards will be delayed over the weekend and tomorrow - sorry about that. I WILL get back to you, it… | — | |
| Game update | Patch 0.3.1 uploaded: Multiple quality of life improvements When I said I was going to aggressively update through Early Access, I wasn't kidding. Based on recent feedback from reviews and comments on Reddit and here on Steam, I've just patched the game to include the following changes: - Nehemoth has somewhat more light. Not "this is now bright as day" light, but you should be able to see a couple of feet more. - Snap on grab now disabled. Grabbing sho… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.