Stash Grabber
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| When | Field | Change |
|---|---|---|
| genres | Indie, Early Access → Action, Casual, Indie, Early Access | |
| headerImage | 702e6deb…/header.jpg | |
| shortDescription | You're a thief who starts where everyone else wants to finish: inside the vault. Grab the cash and escape the entire building — vaulting counters, riding updrafts, dodging lasers and cameras. A physics-based heist platformer across 72 escalating breakouts. Find the clean line, or the fast one. → Start inside the vault with the cash, then get out of the building. Stash Grabber is a physics platformer about heists in reverse: 72 levels of lasers, cameras, bounce pads and pressure plates, with a safe route for getting out alive and a faster one for chasing times. |
| earlyAccessPromise | We're planning for roughly 9 to 12 months in Early Access, though we'd rather get it right than rush a 1.0. The timeline depends in part on community feedback — if players push us toward deeper systems (for example, a level editor and Steam Workshop), we'd rather extend Early Access and do those properly than cut them to hit a date. We'll keep the store page and our update posts current so expectations always match where development actually is. → Probably 9 to 12 months. If the editor and Workshop need more work than expected, or players ask for bigger features, we'll stay in Early Access longer instead of cutting things to hit a date. |