Scarlet's Last Call
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Demo Update: New Dodge Skill & Combat Improvements The Demo has been updated! This update focuses on combat controls, energy management, and player animations, while also introducing a brand-new Dodge skill. Here are the changes: · Added a new Dodge skill Players can now use Dodge to quickly evade enemy attacks. · Reworked energy recovery Energy recovery from regular attacks has been removed, except for Combo attacks and Perfect Parries. · Grea… | — | |
| Combo Animation Improvements We’ve refined the transitions between combo attacks to provide a smoother combat experience. | — | |
| Demo Update: Difficulty Settings, Hard Mode Gallery & Bug Fixes 1. Fixed an issue that could cause the character’s animation to become locked after a grab. 2. Fixed an issue where the player could become stuck in mid-air after reviving. 3. Added a new “CONTINUE” animation. 4. Added a new death close-up scene for “GAME OVER.” 5. Added difficulty settings. 6. Added a Gallery for Hard Mode. 7. LT/LB energy skills (keyboard keys 1/2) can now interrupt a boss wh… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| No builds seen yet. New builds appear the moment a branch changes. | |||||||