VConnect
Playing now
12+3 vs. yesterday
52%of peak
All-time peak
236 Sep 2026
Playing now
12+3 vs. yesterday
All-time peak
236 Sep 2026
| Published | Title | Build |
|---|---|---|
| Patch 0.8.38 Added Backface culling for assets and added a new option to disable it for imports · Fixed the ViewPort being black when expanding it through double-click | 24984430 | |
| Patch 0.8.37 Fixed an issue where models would get imported with white materials instead of defaulting to the correct color · Fixed an issue with the scene dropdown not saving when using the "Set Current Scene" Node | — | |
| Patch 0.8.36 Added more robust reconnection logic for all services to ensure that services stay connected more reliably · Added new "Last Streamed Game" Output for the "Get User Info" Twitch Node · Fixed Copy & Pasting triggers not working · Fixed an issue with how clearing artmeshes worked when smart layering is active for tinting · Improved Spout2 output quality a little | — | |
| Hotfix 0.8.35 - Removed certain code that was not intended to be shipped yet! Sorry about this! I am currently working on Steam Workshop support, a new fluid system and localization and accidentally shipped partial features when not ready due to not paying attention to my version control! I am very sorry! | — | |
| Hotfix 0.8.34 - Fixed performance issues that were introduced in the last version! | — | |
| Patch 0.8.33 - Kick Integration - Added Kick Integration with corresponding nodes and a Setup-Wizard section - Fixed YouTube Authentication issues and chat message and chat commands not working - Fixed an issue with the VTube Studio Move Model Node | — | |
| Hotfix 0.8.32 - Fixed "Extract from List" node to properly derive its type when being connected - Changed "Set Transform" and "Get Transform" node to output the scale as a full vector instead of just a single value | — | |
| Hotfix 0.8.31 - Changed Screen Angle to now be in a range from -360 to 360. This shouldn't fundamentally change many node-systems, but if it ends up breaking behavior for you, please report it! - Fixed "Weighted Random" Node caching the value instead of always outputting a new value on each re-use | — | |
| Hotfix 0.8.30 - Fixed "Parse Number" Node outputting wrong value every second time - Added a new info section for youtube, due to current issues with YouTube authentication | — | |
| Patch 0.8.29 - Will cause new Twitch Authentication to pop up! THIS PATCH WILL CAUSE A NEW TWITCH AUTHENTICATION WINDOW TO POP UP!! Please be aware that if you had connected with Twitch, this patch will cause you to have to authenticate again! This is due to me adding new capabilities to VConnect for starting a raid from VConnect, which required additional Twitch-Permissions! - Fixed an issue where some male voices would not work with Text-To-Speech - Adde… | — | |
| Patch 0.8.28 - Fixed an issue where a Video-Asset would flash a white texture before playing - Changed the input-method for VTS "Load Item"-Method, so that you can now directly use a Texture-Asset! (now works similarly to Play Sound) - Changed input method for artmesh selection on "Pin Item"-Node, so that you can now directly select the artmesh, instead of just having a string input | — | |
| Small Patch 0.8.28 - Reworked how "Original Position" works in Bounce and Knockback nodes. Should now be more reliable! | — | |
| Hotfix 0.8.27 - Fixed Random Node not being able to exceed a maxvalue of 1 | — | |
| Hotfix 0.8.26 - Fixed OBS locking up everything when trying to connect - Fixed an issue where nodes wouldn't store the last output-value when trying to query them from a separate branch | — | |
| Hotfix 0.8.25 - Made VConnect a lot faster at shutting down - Added some more guards to sockets not closing properly - Added new "-verbose" launch option, which enables more logging to be done for debug purposes | — | |
| Hotfix 0.8.24 - Fixed Scene-Selection not working for "On VConnect Scene Changed" - Added more robustness for saving & loading by adding a soft-deletion system so that triggers and files don't immediately get deleted (makes it easier to recover them if the system makes a mistake) | — | |
| Hotfix 0.8.23 This fixed a CRITICAL bug, which lead to people using saved data! I am incredibly sorry about this and am trying to somehow restore your data ASAP! | — | |
| Patch 0.8.22 - Fixed VConnect using the wrong bot for twitch, should now correctly use "VConnect_Official" - Fixed Websocket-Nodes not being able to be connected to anything - Fixed OBS-Events not triggering - Reworked save-system to do more automatic saves to avoid loss of data - Fixed an issue where nodes that reference assets in Asset-Graphs would "soft-reset" upon each restart - Made VTube Studio connec… | — | |
| Hotfix 0.8.21 - Fixed an issue where YouTube would not connect - Fixed an issue where Streamlabs would not connect | — | |
| Hotfix 0.8.20 - Made VTS-Outline more performant to avoid VTS disconnects - Fixed a small issue with asset import & export in vtrigger files | — | |
| 0.8.19 - Fixed an issue with aspect ratios between spout input and spout output not matching | — | |
| 0.8.18 - Made Spout2 output a bit more "crisp" to make sure it matches the input as closely as possible! - Fixed Video-Assets | — | |
| Hotfix 0.8.17 - Added additional VTube Studio connectivity stability fixes - Fixed an issue where 2D assets were not working when spawned | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 6 Sep 2026new | Sun | 18:44 | No patch notes · unannounced build | 25155359 | public | 2 | — |
| 28 Aug 2026 | Fri | 03:39 | Patch 0.8.38 | 24984430 | public | 2 | — |