Emberdoom
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
012 Sep 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
012 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | We Have an Official Discord Server! Feel free to join us on discord to keep up to date with what's going on with Emberdoom and anything else that may be going on here at Loud King Studios. The invite link is | — | |
| Game update | Emberdoom Development Log #1 - Major Multiplayer Update Coming Soon! Hello everyone! First I would like to apologize for the long radio silence on our part in regards to updates and information on the development of Emberdoom. We've been working on an assortment of much needed changes to the game and the systems that help it run. Whats going on? This upcoming update will be the first of a series of major patches we will be releasing throughout the year and this… | — | |
| Game update | Emberdoom Update 1.0.1 This is the first minor update towards the full Emberdoom revamp that we are preparing for. Changelog · Aoe skills now affect up to 5 targets at once · Animated the rogue's cape · Fixed shading on tree leaves | — | |
| Game update | Emberdoom Update 1.0.0 Today's update is adding some minor changes and fixes in preparation for a larger update coming soon. Changelog: - Made soul travel speed faster - Fixed Multiplayer wave counter - Changed version to 1.0.0 on menu screen - Balanced audio to improve scaling when changing volume - Fixed enemy syncing in multiplayer | — | |
| Community | We're Out Of Early Access! Emberdoom has officially reached its full launch state. Expect some minor updates in the future but overall Emberdoom has reached its final form. | — | |
| Game update | Early Access Update v0.2.6 Emberdoom Update v0.2.6 -Fixed volume level saving -Added skeleton monster -Updated enemy sounds for multiplayer -Improved overall rendering quality and color accuracy | — | |
| Game update | Early Access Hotfix v0.2.5.5 Sorry there seems to have been a bug in the last version of the game that stopped the souls from spawning when enemies were killed Emberdoom Hotfix v0.2.5.5 -Fixed bug where souls were not spawning -Changed background music on Forest level -Fixed tower hitboxes -Fixed tower's enemy detection | — | |
| Game update | Early Access Update v0.2.5 Changelog EDv0.2.5 General: -Added different volume slider for master volume, music volume, and sfx. -Fixed volume scaling on garden map | — | |
| Game update | Early Access Update v0.2.4 This update includes a new way to fight off the Ember. As you kill enemies they will drop souls and those souls can be used at tower platforms to purchase towers. Changelog EDv0.2.4 General: -Fixed bug when going from multiplayer menu to main menu then back would cause the menu to not show. Singleplayer: -Significant performance optimizations for enemy tracking -Added Shredder Tower -Added Soul… | — | |
| Game update | Early Access Update v0.2.3 This is the first batch of multiplayer updates, the next few will include character level selection. Changelog EDv0.2.3 General: -Added foot step sound effects -Updated enemy sound effects -Fixed player friction so players no longer slide Singleplayer: -Improved colliders on village map -Added health bars to boss mobs -Increased boss mob movement speed Multiplayer: -Smoothened character movemen… | — | |
| Game update | Early Access Update v0.2.2 We've been working on many upcoming multiplayer features including character and level selection so expect those in the near future, today we have a minor update to the singleplayer enemies. Changelog EDv0.2.2 Singleplayer: -Finalized enemy AI -Added new orc variant | — | |
| Game update | Early Access Update v0.2.1 This update addresses a few issues with the multiplayer and includes some background systems that will lead into the launch of multiplayer character and level selection Changelog EDv0.2.1 Singleplayer: -Fixed orc tracking on village map -Added cooldown meters to player skills Multiplayer: -Greatly reduced movement lag -Fixed cursor issues when player presses escape | — | |
| Game update | Early Access Hotfix v0.2.0.5 There were a few minor issues we wanted to sort out before the next update. Changelog EDv0.2.0.5 Hotfix Singleplayer: -Fixed Green Orc animations -Fixed Crystal Health bar on village map | — | |
| Game update | Early Access Update v0.2.0 This weeks update is the first step to finishing the polish for the core gameplay mechanics Changelog EDv0.2.0 Singleplayer: -The crystal will now shatter when it is destroyed -Added a pedestal to the character selection screen -Enemies will now sink into the ground when they die Multiplayer: -Fixed bug where players would randomly disconnect -Changed level to village map (level selection comin… | — | |
| Game update | Early Access Update v0.1.9 This weeks update includes many much needed visual changes to the game and a big change to how waves work. The wave system is no longer based on a timer, now the next wave will only start after you cleared the previous wave. Changelog EDv0.1.9 -Fixed Bug where only 1 color of boss mob would spawn -Revamped village map -Increase overall visual quality of the camera -Fixed bug where the HUD would… | — | |
| Game update | Early Access Update v0.1.8 Sorry for the long hiatus, Updates will now continue on a normal schedule and we have a lot of upcoming updates to the multiplayer. All of the characters will be available within the next few updates. To make up for the long wait while we finish the multiplayer we added a new level for the single player and we will be improving the wave spawn system soon. Changelog EDv0.1.8 -Added Forest level… | — | |
| Game update | Early Access Update v0.1.7 This weeks update helps catch the multiplayer experience up to the single player mode by improving the player controller and added a few useful background features. Changelog EDv0.1.7 -Improved cape physics -Added sounds to menu buttons -Fixed bug with jump timer -Changed multiplayer enemy spawn rates -Added Camera pivot to multiplayer character -Added loading notification when switching scenes | — | |
| Game update | Early Access Update v0.1.6.5 Due to the holiday season this update is just a few minor tweaks but expect some large updates to multiplayer soon Changelog EDv0.1.6.5 -Fixed crystal hover pattern on graveyard map -Minor tweaks to how the ai tracks the player -Minor performance optimizations | — | |
| Game update | Early Access Update v0.1.6 This weeks update includes some more gameplay quality changes like up and down camera axis and cape physics for the priest Changelog EDv0.1.6 - Added drop from boss mob that heals the crystal for a large sum of health - Added cape physics for the priest - Added up and down axis for the camera - Fixed bug where enemies wouldn't flinch when attacked - Changed paladin's shield model | — | |
| Game update | Early Access Update v0.1.5 This weeks update is a little smaller but we're preparing for some great stuff in the near future. Changelog EDv0.1.5 - Fixed player jumping - Fixed rock monster sound volume - Added more minor optimizations - Tweaked enemy AI - Removed some objects from Graveyard map | — | |
| Game update | Emberdoom Update v0.1.4 Boss waves are finally here!, fight off the earth elemental while defending the crystal from the Ember. Changelog EDv0.1.4 -Added boss waves -Minor tweaks to graveyard map -Fixed multiplayer Goblins -General gameplay balances -Modified wave spawning system | — | |
| Game update | Early Access Update v0.1.3 Today's update introduces a new level and many minor tweaks. Changelog EDv0.1.3 -Fixed red orc floating issue -Added the Garden level -Added healing for the Paladin(1st skill) and Rogue(4th skill) -Fixed HUD issues with non 16:9 screens -Added cape physics for the Mage -Tweaked enemy spawn rates -Removed objects from Graveyard that caused enemies to get stuck -Added some minor optimizations | — | |
| Game update | Early Access Update v0.1.2 We rolled out another update to fix some more minor issues. Changelog EDv0.1.2 -Fixed single player pause menu -Changed how AoE skills behave -Fixed multiplayer HUD -Fixed multiplayer animations -Added single player enemies to multiplayer -Tweaked minor issues on the grave yard map for SP and MP -Increased player jump height Chris(Lead Developer) | — | |
| Game update | Early Access Update v0.1.1 We rolled out an update today to address some of the current issues, heres the changelog Changelog EDv0.1.1 -Completed enemy sounds -Changed Goblin mechanics (Goblins now only target players) -Added pause menu for single player (can be used to return to main menu) -General Optimizations -Added new orc variant (red orc) -Removed Skeletion Chris(Lead Developer) | — | |
| Community | We're Live! Emberdoom is live and ready to play!. Any feedback is welcomed and we hope you enjoy the game. There will be frequent patches over the next few days as we transition into being launched then we will switch to a weekly update schedule. Feel free to leave feedback here Chris(Lead Developer) | — | |
| Community | Launch time! Emberdoom is currently scheduled to launch on November 18, 2016 at 12:00 P.M. pacific time. The game will launch at a temporary 10% discount for the early adopters. As stated in our early acess information we also plan to raise the price of the base game once we leave early access. Thank you! Craig Operations Manager | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.