KNIGHTS
Playing now
2+1 vs. yesterday
14%of peak
All-time peak
14Jul 2026
Playing now
2+1 vs. yesterday
All-time peak
14Jul 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Regarding the Color Blind Palette This might be a little late to ask, so an apology in advance if this was indeed an error from the get-go that has yet to be addressed. The question here is for the color blind users. Did the palette marked as color blind actually help you? The colors were chosen after making a couple of experiments with various "color blind visualizers" and chose something that actually gave some contrast betwe… | — | |
| Community | Help Pick PEG's Game Banner | — | |
| Community | Made a non-functional demo of PEG, want to try it? | — | |
| Community | Your Opinion Matters Hi everyone, It has been some time in the works because I've been working on a base framework for my future projects (between some other reasons). But I would like to get some feedback from the public before launching the next thing. If anyone can answer any of the following questions I know your opinion will impact on the formula for the next game: 1. If you played KNIGHTS, what did you like a… | — | |
| Community | Adressing the Corrupt Save Files First of all, an apology for the problem. It is the first game that I ever make and I was new to making save files, now I know the root of the problem (binary files) and wish to make up for it. The game now saves via an .xml file, which is actually human readable and not internally generated by the computer as a .dat file is. So there really shouldn't be any problems with the newest save files.… | — | |
| Game update | Version 1.3.3 is out! The way the game saves itself has changed, instead of saving in a .dat file (which caused some issues wih some users) KNIGHTS now uses .xml It wasn't exactly a minor change so it required a game update. Of course if this causes any issues with anyone, please do tell. If a rollback is needed, it can be done so at any given time. Thank you to everyone for your patience and support. The new game w… | — | |
| Community | Special Thank You Sale! As a form of appreciation for all the support the game has received so far, a sale will be held to commemorate the occasion. Really, thank you to everyone so far! | — | |
| Game update | Version 1.3.1 is out! This patch addresses some known issues: · An issue regarding the movement counter not updating when disabling the "Auto select last piece" option has been solved. · The daily level algorithm has been improved, encountering an already solved puzzle is unlikely. · Minor glitching on some builds has been taken care of. Known Issues: · Corrupted save file when reloading the game on another computer… | — | |
| Community | Summer Sale 2016! A 20% discount has been created to commemorate the first summer sales KNIGHTS takes part in! Really, thank you to everyone for your support, it has been a dream. | — | |
| Game update | Version 1.3.0 is out! After hearing some of your suggestions and requests the following has been added/fixed: · A redo button to complement the undo function. · Clearing all levels is no longer required to get the next level pack, but instead now you only need to clear more a less 3/4ths of the levels. This was done taking in mind those levels that were found to be more difficult in comparison to the rest of the pac… | — | |
| Community | Price and Release Date KNIGHTS will be available on May the 30th for $0.99 USD or your regional equivalent. With a 15% extra discount for early birds. Thank you to everyone that made this possible! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.