Ship of the Line
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
412 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
412 Sep 2026
| Published | Title | Build |
|---|---|---|
| Fleet AI & Naval Combat Overhaul Fleet AI & Naval Combat Overhaul This update focuses heavily on fleet behavior, formation logic, autonomous captains, and 3D battle presentation. Enemy fleets are now far more capable of maintaining their own formations, reacting to losses, choosing targets, and breaking away from the line when close combat begins. Player-controlled fleets have also received major improvements to spacing, colli… | 25296602 | |
| Ship of the Line — Sail, Command, Sound & Signal Update This update further improves sail behavior, fleet command, onboard sound, and the signal system. Sails — Movement and Speed Are Now Connected · Improved sail cloth movement Sails no longer move like a single solid surface. The cloth now ripples naturally with the wind, with stronger winds producing more visible movement. · Improved yard rotation When the wind changes, yards no longer snap insta… | — | |
| Command Mode Update — Fight as an Admiralmajor Command Mode is now ready for battle. With this update, fleet command has been completely reworked around the real limitations of communication at sea. You will no longer have perfect control over every ship in your fleet. Orders from your flagship must now be transmitted to subordinate vessels through flags, sound signals, light signals, and other communication methods . Information that has n… | 25268811 | |
| Free Camera View Is Now Available Hello, Captains. A new Free Camera View has now been added to Ship of the Line . Until now, the battle camera was restricted to a relatively fixed viewing angle. With this update, those restrictions have been relaxed, allowing you to observe the battlefield from a much wider variety of perspectives. You can now move from a low-angle view close to the coastline and ships to a high, near top-down… | — | |
| Campaign Mode Is Now Openmajor Hello, Captains. Today, we are finally opening Campaign Mode . First, I want to be completely straightforward with you: There are still many bugs. This is not a finished campaign being released as a completed feature. I am opening it now because I want to begin testing, fixing, and improving it together with you. If you encounter something strange, get stuck, or simply think, “Wouldn’t this wor… | 25017120 | |
| Shipboard Combat It’s been a while, Captains. We’ve been working hard to release the campaign by the end of this month. I haven’t had much time to sit down and write about the updates lately, but today I finally have some news to share with you. Today, we implemented shipboard combat . Take a close look at how your small but precious crews fight on the decks of their ships—commanding the battle, engaging in clo… | — | |
| New Scenario: Portsmouth Raid (Hypothetical) — Land Warfare Arrives Hello, Captains, A new scenario, Portsmouth Raid (Hypothetical) , is now available. This scenario is based on one of the major combat systems being developed for the upcoming Campaign Mode: port raids and amphibious assaults . The biggest difference from previous scenarios is the addition of land warfare . In this hypothetical battle, a French fleet has broken into Portsmouth and will attempt t… | — | |
| Planning Mode Added Hello Captains, This update adds a new Planning Mode for single-player battles. Naval battles can move quickly, especially when several ships must be controlled at the same time. Planning Mode allows you to pause the entire battle, review the current situation, and prepare multiple orders before continuing. Press Spacebar to activate Planning Mode. While Planning Mode is active, the battle rema… | — | |
| Advanced Firing Prediction Display Update Hello Captains, This update greatly improves the firing prediction display, making the existing cannon fire system much easier to understand during battle. The firing system in Ship of the Line was already designed to go beyond a simple hit-chance calculation. It has been taking into account firing direction, range, shell trajectory, ship roll, cannon angle, wind effects, target height, hull sh… | — | |
| A New Ocean for Ship of the Line Hello Captains, I’m happy to share that I have successfully created a new and remarkable ocean system that truly fits our game. In Ship of the Line , we will exchange cannon fire across seas that are sometimes calm, and sometimes fierce and unforgiving. The ocean is not just a background — it is part of the battlefield itself. This was made possible thanks to all of you who have supported the g… | — | |
| Asian Ships 3D Update Completed Hello, Captains!Hello, Captains! All Asian ships have now been updated! I have also made some improvements to the existing 3D models, and I would love to hear what you think. :) See you all at sea! — From the developer of Ship of the Line P.S. There is also a small update that allows you to arrange your ships before battle. Haha. | — | |
| Major Physics System Update Hello Captains, This update introduces a major overhaul of the physics system, along with a new option to choose between 2D Classic Mode and 3D Mode. The goal of this update is not simply to change the graphics, but to make the most important elements of age-of-sail combat — **angle, distance, wind, ship class, armor, flooding, and damage location** — matter much more clearly in battle. --- ##… | — | |
| Major Content & Combat Update Hello Captains, Custom Battle - New scenario builder: pick your waters (9 curated seas), wind & current, and hand-pick your fleet (up to 25 ships, no point cap). - Enemy fleet: assign manually or auto-generate a random force matched to your strength (±10%). - Pre-assign fleet groups (1–9) right in the builder — formations are ready the moment battle starts. Massive Ship Roster - Ship catalog ex… | — | |
| Major UI Graphics Update & Campaign Design Progress Hello Captains, A new update has set sail! This update brings a major UI graphics overhaul, improving the look and feel of the game’s menus, command buttons, panels, and battle interface. Campaign development is also moving forward. The basic design for ship development, dynamic officer abilities, officer growth, and training systems has now been completed. Please wait a little longer while I c… | — | |
| Broadside Update: Cannons, Crews, and Battle Sound Hello Captains, A new update has set sail! This one focuses on bringing your battles to life — full broadsides, crews on deck, and a much louder, grander roar of cannon fire. Changes: · Full broadsides — ships now fire their entire gun deck. Every port blazes at once, with multi-tier cannon rows on larger ships of the line · Deck crew — sailors now man the decks, with their numbers scaling acco… | — | |
| Minor Update: New Sound Effects and Sinking Animations Hello Captains, A minor update has been released. This update adds new sound effects and improves the way ships sink during battle. Destroyed ships now have a clearer sinking animation, making naval engagements feel more dynamic and immersive. Changes: · Added new battle sound effects · Added sinking animations for destroyed ships · Improved ship destruction feedback · Minor visual and audio po… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 14 Sep 2026 | Mon | 09:32 | Fleet AI & Naval Combat Overhaul | 25296602 | public | 2 | — |
| 14 Sep 2026 | Mon | 09:23 | No patch notes · unannounced build | 25296393 | public | 2 | — |
| 12 Sep 2026 | Sat | 08:29 | Command Mode Update — Fight as an Admiral | 25268811 | public | 2 | — |
| 30 Aug 2026 | Sun | 03:26 | Campaign Mode Is Now Open | 25017120 | public | 2 | — |