Dustline
Last seen
0Sampled 1 hour ago · not a live figure
—of peak
All-time peak
016 Sep 2026
Last seen
0Sampled 1 hour ago · not a live figure
All-time peak
016 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Steam Version 1.3.0 — Localization Update Dustline now supports: • French • German • Spanish New localization system features: • Language selection in Settings • Separate resource files for each language • Consistent UI and gameplay translations • Saved language preference between sessions • Improved multilingual support for future updates Thank you for supporting Dustline. | — | |
| Game update | Version 1.2.1 - Update Doubled shop item stock. · Shops now offer more supplies per visit. · This should make survival and progression a bit smoother, especially in longer runs. | — | |
| Game update | Version 1.2.0 Update Added unique background artwork for locations Locations now have their own visual atmosphere and style Improved immersion during exploration The wasteland feels more alive — and more dangerous — than before. | — | |
| Game update | Dustline — Update 1.1.2 This update adds a new warning before entering the boss fight and improves shop stock behavior across locations. Changes: Added a confirmation warning before the boss encounter, asking the player if they are ready. Fixed shop stock behavior: Shop stock now restores correctly. Each location now has its own separate limited shop stock. Thank you for playing Dustline! | — | |
| Game update | Version 1.1.0 Update Dustline has been updated to version 1.1.0. This update adds a new Difficulty Level system to the game settings. Players can now choose between Easy, Normal, and Hard modes. What changed: Added difficulty selection in the Settings menu Easy mode: enemies deal less damage, rewards are higher, and progression is faster Normal mode: balanced survival experience Hard mode: enemies hit harder, rewar… | — | |
| Game update | Version 1.0.3 Update Changed the XP-to-next-level formula from doubling each level to multiplying by 1.8. This makes leveling up require less XP at higher levels, resulting in a smoother progression curve. I’m also working on a difficulty selection system for future updates. Planned difficulty options will adjust progression balance, including enemy damage, XP requirements, and loot rewards. Thank you for the feedb… | — | |
| Game update | Update 1.0.2 — UI Improvements Thanks for your feedback! This update focuses on improving readability and overall UI experience. Changes: · Increased default font size for better readability on 1920x1080 displays · Added basic UI scaling to improve accessibility · Inventory items now stack (e.g. Medkit x3 instead of separate entries) · Expanded event log size for better visibility · Improved text wrapping in event log · Gene… | — | |
| Game update | Update 1.0.1 — Balance Patch Thanks for all the feedback! This update focuses on improving game balance and challenge. ⚔️ Combat & Difficulty · Enemy attack damage increased by 20% · Armor can no longer fully block damage — at least 20% of incoming damage always goes through 🛡️ Armor Changes · Armor now degrades by 1 after each fight · Added message when armor wears down · Armor value is now capped at 50 when equipping 📈… | 23095043 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.