Last Call
Playing now
0+0 vs. yesterday
0.0%of peak
Launch peak so far
715:19 UTC
Playing now
0+0 vs. yesterday
Launch peak so far
715:19 UTC
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update: Ending Records New · Ending Records: The Main Menu now has an [ ENDINGS x/3 ] button showing how many endings you have found. It appears once you complete your first ending. · Endings you have reached show their name and the date you reached them. · Endings you haven't found yet stay hidden behind signal noise, with a small hint. · New ending notice: The first time you reach an ending, a "New Ending Recorded"… | — | |
| Game update | Hotfix: Some anomalies behaving incorrectly Fixed an anomaly on the Ground floor that did not behave as intended. | — | |
| Game update | Hotfix: Blood Screen After Elevator Death Fixed an issue where dying in the Floor 1 elevator made the next loop start at low health, leaving a blood effect stuck on the screen. Note: If you were already affected, the blood effect clears after your next death or when you start a New Game. | — | |
| Community | Last Call: Development Update & September 2026 Launch A New Chapter for Last Call: Enhancing the Experience Hello everyone, Our team at Two Sleepy Cats has been hard at work, and we are incredibly grateful for the support you’ve shown for Last Call . As we move deeper into development, we’ve decided to extend our timeline to September 2026 to ensure the game truly shines in every aspect. New Features & Content Beyond the technical polish, we are a… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.