Jarred Defense Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
113 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
113 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Alpha 0.1.45 - Corrosive Tower, Planning Mode, and a new Level! This is a pretty massive update, with many changes both under the hood and visible to players. New Corrosive Tower upgrade options for Kinetic tower. Corrosion is a slow burning DOT, but more importantly, hitting an enemy with portion of it's HP corroded eats the green bar at 2x the damage done. New planning mode - before the 1st level is started, all tower sales refund 100% of scrap Upgrade me… | — | |
| Game update | Shorcuts remapping menu and initial steamdeck/steam controller support Players can now view and change keyboard shorcuts, as well as the controller mapping. Contoller experience is currently still very poor and will be improved in future update. | — | |
| Game update | Alpha 0.1.43 - New Menu The main menu screen now has nice fullscreen graphics painting as the background, supporting even ultra wide screens Also includes many improvements - thank you playtesters! With a shoutout to Bejky9, OndraKoch and Aneadiel. Fixed time scaling on scene transition. Fixed edge case level completed with 1 life remaining on boss reaching the end. Fixed wave preview progress background not resetting… | — | |
| Game update | Boss enrage mechanic, improved slowmo mode Kitting a boss by forcing it to turn around via selling/building towers now enrages the boss, gaining speed each for each U-turn In Slowmo camera shake is now applied as if the game speed was normal, same goes for UI elements. | — | |
| Game update | Alpha 0.1.38 Enemy stats preview in the right panel Fixed czech translation Tower stats preview on button hover and click Fixed missing czech translation key Improvements to leaderboard submission system | — | |
| Game update | Alpha 0.1.34 - New levels, trailing HP bars, campaign map improvements New introductory level with 10 waves Significantly better HP bars with trailing second bar after a hit Improved campaign map | — | |
| Game update | New Campaign map and Upgrade Tree Visual Rework The upgrade tree is now much easier to read, has icons and hover tooltips, and you can upgrade directly by clicking the upgrade tree nodes. The level select screen has been completely reworked. The new map is a foundation for the story mode, that is in the works. | — | |
| Game update | Alpha 0.1.31 Better pathfinding preview Re-balanced tower upgrades Enemy knockback effect Level End screen polish | — | |
| Game update | Alpha 0.1.3 New path preview in building mode New language auto-detect and first launch menu Fix for HP count not updating Fix for speech bubble being offset on the end level screen Feedback needed - bullets being "stuck" to enemies, hopefully fixed, but may look different on your device (changes based on playtest feedback, thank you!) | — | |
| Game update | Exe file name fixed Game would not start from steam due the exe name file mismatch | — | |
| Game update | Flyin enemies HP fix Flying enemies had very high HP by accident, now fixed. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.